116 lines
3.1 KiB
Go
116 lines
3.1 KiB
Go
// 25 july 2014
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package ui
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import (
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"unsafe"
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)
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// #include "winapi_windows.h"
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import "C"
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/*
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On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually.
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We'll create a dummy window using the container window class for each tab page. This makes showing and hiding tabs a matter of showing and hiding one control.
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*/
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type tab struct {
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*controlSingleHWND
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tabs []*container
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children []Control
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}
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func newTab() Tab {
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hwnd := C.newControl(C.xWC_TABCONTROL,
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C.TCS_TOOLTIPS|C.WS_TABSTOP,
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0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c
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t := &tab{
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controlSingleHWND: newControlSingleHWND(hwnd),
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}
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t.fpreferredSize = t.preferredSize
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t.fresize = t.resize
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C.controlSetControlFont(t.hwnd)
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C.setTabSubclass(t.hwnd, unsafe.Pointer(t))
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return t
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}
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// TODO margined
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func (t *tab) Append(name string, control Control) {
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c := newContainer()
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control.setParent(&containerParent{c.hwnd})
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t.tabs = append(t.tabs, c)
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t.children = append(t.children, control)
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// initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior
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if len(t.tabs) != 1 {
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t.tabs[len(t.tabs)-1].hide()
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}
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C.tabAppend(t.hwnd, toUTF16(name))
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}
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//export tabChanging
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func tabChanging(data unsafe.Pointer, current C.LRESULT) {
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t := (*tab)(data)
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t.tabs[int(current)].hide()
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}
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//export tabChanged
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func tabChanged(data unsafe.Pointer, new C.LRESULT) {
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t := (*tab)(data)
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t.tabs[int(new)].show()
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}
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//export tabTabHasChildren
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func tabTabHasChildren(data unsafe.Pointer, which C.LRESULT) C.BOOL {
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t := (*tab)(data)
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if len(t.tabs) == 0 { // currently no tabs
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return C.FALSE
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}
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return C.TRUE/*TODO
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if t.tabs[int(which)].nchildren > 0 {
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return C.TRUE
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}
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return C.FALSE
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*/
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}
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func (t *tab) preferredSize(d *sizing) (width, height int) {
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for _, s := range t.tabs {
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w, h := s.child.preferredSize(d)
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if width < w {
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width = w
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}
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if height < h {
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height = h
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}
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}
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return width, height + int(C.tabGetTabHeight(t.hwnd))
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}
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// a tab control contains other controls; size appropriately
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func (t *tab) resize(x int, y int, width int, height int, d *sizing) {
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// first, chain up to the container base to keep the Z-order correct
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// TODO use a variable for this
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t.controlSingleHWND.resize(x, y, width, height, d)
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// now resize the children
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var r C.RECT
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// figure out what the rect for each child is...
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// the tab contents are children of the tab itself, so ignore x and y, which are relative to the window!
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r.left = C.LONG(0)
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r.top = C.LONG(0)
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r.right = C.LONG(width)
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r.bottom = C.LONG(height)
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C.tabGetContentRect(t._hwnd, &r)
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// and resize tabs
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// don't resize just the current tab; resize all tabs!
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for i, _ := range t.tabs {
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// because each widget is actually a child of the Window, the origin is the one we calculated above
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t.tabs[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d)
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t.children[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d)
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}
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// and now resize the tab control itself
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basecommitResize(t, c, d)
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}
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