andlabs-ui/uitask_unix.go

77 lines
1.6 KiB
Go

// +build !windows,!darwin,!plan9
// 16 february 2014
package ui
import (
"fmt"
"unsafe"
)
// #cgo pkg-config: gtk+-3.0
// #include "gtk_unix.h"
// /* this is called when we're done */
// static inline gboolean our_quit_callback(gpointer data)
// {
// gtk_main_quit();
// return FALSE; /* remove from idle handler queue (not like it matters) */
// }
// /* I would call gdk_threads_add_idle() directly from ui() but cgo whines, so; trying to access our_quit_callback() in any way other than a call would cause _cgo_main.c to complain too */
// static inline void signalQuit(void)
// {
// gdk_threads_add_idle(our_quit_callback, NULL);
// }
// extern gboolean our_post_callback(gpointer);
import "C"
func uiinit() error {
err := gtk_init()
if err != nil {
return fmt.Errorf("gtk_init() failed: %v", err)
}
return nil
}
func ui() {
go func() {
<-Stop
C.signalQuit()
// TODO wait for it to return?
}()
C.gtk_main()
}
// we DO need to worry about keeping data alive here
// so we do the posting in a new goroutine that waits instead
type uipostmsg struct {
w *Window
data interface{}
done chan struct{}
}
//export our_post_callback
func our_post_callback(xmsg C.gpointer) C.gboolean {
msg := (*uipostmsg)(unsafe.Pointer(xmsg))
msg.w.sysData.post(msg.data)
msg.done <- struct{}{}
return C.FALSE // remove from idle handler queue
}
func uipost(w *Window, data interface{}) {
go func() {
msg := &uipostmsg{
w: w,
data: data,
done: make(chan struct{}),
}
C.gdk_threads_add_idle(C.GSourceFunc(C.our_post_callback),
C.gpointer(unsafe.Pointer(msg)))
<-msg.done
close(msg.done)
}()
}