andlabs-ui/control.go

52 lines
1.4 KiB
Go

// 30 july 2014
package ui
// Control represents a control.
type Control interface {
setParent(p *controlParent) // controlParent defined per-platform
preferredSize(d *sizing) (width, height int)
resize(x int, y int, width int, height int, d *sizing)
nTabStops() int // used by the Windows backend
// these are provided for Tab on Windows, where we have to show and hide the individual tab pages manually
// if we ever get something like a SidebarStack of some sort, we'll need to implement this everywhere
containerShow() // show if and only if programmer said to show
containerHide() // hide regardless of whether programmer said to hide
}
type controlbase struct {
fsetParent func(p *controlParent)
fpreferredSize func(d *sizing) (width, height int)
fresize func(x int, y int, width int, height int, d *sizing)
fnTabStops func() int
fcontainerShow func()
fcontainerHide func()
}
// children should not use the same name as these, otherwise weird things will happen
func (c *controlbase) setParent(p *controlParent) {
c.fsetParent(p)
}
func (c *controlbase) preferredSize(d *sizing) (width, height int) {
return c.fpreferredSize(d)
}
func (c *controlbase) resize(x int, y int, width int, height int, d *sizing) {
c.fresize(x, y, width, height, d)
}
func (c *controlbase) nTabStops() int {
return c.fnTabStops()
}
func (c *controlbase) containerShow() {
c.fcontainerShow()
}
func (c *controlbase) containerHide() {
c.fcontainerHide()
}