165 lines
4.4 KiB
Go
165 lines
4.4 KiB
Go
// 13 february 2014
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package ui
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import (
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"fmt"
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"sync"
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)
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// Orientation defines the orientation of controls in a Stack.
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type Orientation bool
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const (
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Horizontal Orientation = false
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Vertical Orientation = true
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)
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// A Stack stacks controls horizontally or vertically within the Stack's parent.
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// A horizontal Stack gives all controls the same height and their preferred widths.
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// A vertical Stack gives all controls the same width and their preferred heights.
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// Some controls may be marked as "stretchy": when the Window they are in changes size, stretchy controls resize to take up the remaining space after non-stretchy controls are laid out. If multiple controls are marked stretchy, they are alloted equal distribution of the remaining space.
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type Stack struct {
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lock sync.Mutex
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created bool
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orientation Orientation
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controls []Control
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stretchy []bool
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width, height []int // caches to avoid reallocating these each time
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}
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// NewStack creates a new Stack with the specified orientation.
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func NewStack(o Orientation, controls ...Control) *Stack {
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return &Stack{
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orientation: o,
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controls: controls,
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stretchy: make([]bool, len(controls)),
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width: make([]int, len(controls)),
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height: make([]int, len(controls)),
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}
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}
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// SetStretchy marks a control in a Stack as stretchy. This cannot be called once the Window containing the Stack has been opened.
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func (s *Stack) SetStretchy(index int) {
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s.lock.Lock()
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defer s.lock.Unlock()
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if s.created {
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panic("call to Stack.SetStretchy() after Stack has been created")
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}
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s.stretchy[index] = true // TODO explicitly check for index out of bounds?
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}
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func (s *Stack) make(window *sysData) error {
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for i, c := range s.controls {
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err := c.make(window)
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if err != nil {
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return fmt.Errorf("error adding control %d to Stack: %v", i, err)
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}
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}
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s.created = true
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return nil
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}
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func (s *Stack) setRect(x int, y int, width int, height int) error {
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var stretchywid, stretchyht int
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if len(s.controls) == 0 { // do nothing if there's nothing to do
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return nil
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}
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// 1) get height and width of non-stretchy controls; figure out how much space is alloted to stretchy controls
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stretchywid = width
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stretchyht = height
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nStretchy := 0
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for i, c := range s.controls {
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if s.stretchy[i] {
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nStretchy++
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continue
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}
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w, h, err := c.preferredSize()
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if err != nil {
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return fmt.Errorf("error getting preferred size of control %d in Stack.setRect(): %v", i, err)
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}
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if s.orientation == Horizontal { // all controls have same height
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s.width[i] = w
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s.height[i] = height
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stretchywid -= w
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} else { // all controls have same width
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s.width[i] = width
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s.height[i] = h
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stretchyht -= h
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}
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}
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// 2) figure out size of stretchy controls
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if nStretchy != 0 {
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if s.orientation == Horizontal { // split rest of width
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stretchywid /= nStretchy
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} else { // split rest of height
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stretchyht /= nStretchy
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}
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}
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for i := range s.controls {
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if !s.stretchy[i] {
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continue
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}
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s.width[i] = stretchywid
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s.height[i] = stretchyht
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}
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// 3) now actually place controls
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for i, c := range s.controls {
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err := c.setRect(x, y, s.width[i], s.height[i])
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if err != nil {
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return fmt.Errorf("error setting size of control %d in Stack.setRect(): %v", i, err)
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}
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if s.orientation == Horizontal {
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x += s.width[i]
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} else {
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y += s.height[i]
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}
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}
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return nil
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}
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// The preferred size of a Stack is the sum of the preferred sizes of non-stretchy controls + (the number of stretchy controls * the largest preferred size among all stretchy controls).
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func (s *Stack) preferredSize() (width int, height int, err error) {
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max := func(a int, b int) int {
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if a > b {
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return a
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}
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return b
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}
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var nStretchy int
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var maxswid, maxsht int
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if len(s.controls) == 0 { // no controls, so return emptiness
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return 0, 0, nil
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}
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for i, c := range s.controls {
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w, h, err := c.preferredSize()
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if err != nil {
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return 0, 0, fmt.Errorf("error getting preferred size of control %d in Stack.preferredSize(): %v", i, err)
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}
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if s.stretchy[i] {
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nStretchy++
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maxswid = max(maxswid, w)
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maxsht = max(maxsht, h)
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}
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if s.orientation == Horizontal { // max vertical size
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if !s.stretchy[i] {
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width += w
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}
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height = max(height, h)
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} else {
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width = max(width, w)
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if !s.stretchy[i] {
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height += h
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}
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}
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}
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if s.orientation == Horizontal {
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width += nStretchy * maxswid
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} else {
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height += nStretchy * maxsht
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}
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return
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}
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