andlabs-ui/area_windows.go

642 lines
18 KiB
Go

// 24 march 2014
package ui
import (
"fmt"
"syscall"
"unsafe"
"sync"
"image"
)
const (
areastyle = _WS_HSCROLL | _WS_VSCROLL | controlstyle
areaxstyle = 0 | controlxstyle
)
const (
areaWndClassFormat = "gouiarea%X"
)
var (
areaWndClassNum uintptr
areaWndClassNumLock sync.Mutex
)
func getScrollPos(hwnd _HWND) (xpos int32, ypos int32) {
var si _SCROLLINFO
si.cbSize = uint32(unsafe.Sizeof(si))
si.fMask = _SIF_POS | _SIF_TRACKPOS
r1, _, err := _getScrollInfo.Call(
uintptr(hwnd),
uintptr(_SB_HORZ),
uintptr(unsafe.Pointer(&si)))
if r1 == 0 { // failure
panic(fmt.Errorf("error getting horizontal scroll position for Area: %v", err))
}
xpos = si.nPos
si.cbSize = uint32(unsafe.Sizeof(si)) // MSDN example code reinitializes this each time, so we'll do it too just to be safe
si.fMask = _SIF_POS | _SIF_TRACKPOS
r1, _, err = _getScrollInfo.Call(
uintptr(hwnd),
uintptr(_SB_VERT),
uintptr(unsafe.Pointer(&si)))
if r1 == 0 { // failure
panic(fmt.Errorf("error getting vertical scroll position for Area: %v", err))
}
ypos = si.nPos
return xpos, ypos
}
var (
_getUpdateRect = user32.NewProc("GetUpdateRect")
_beginPaint = user32.NewProc("BeginPaint")
_endPaint = user32.NewProc("EndPaint")
_fillRect = user32.NewProc("FillRect")
_gdipCreateBitmapFromScan0 = gdiplus.NewProc("GdipCreateBitmapFromScan0")
_gdipCreateFromHDC = gdiplus.NewProc("GdipCreateFromHDC")
_gdipDrawImageI = gdiplus.NewProc("GdipDrawImageI")
_gdipDeleteGraphics = gdiplus.NewProc("GdipDeleteGraphics")
_gdipDisposeImage = gdiplus.NewProc("GdipDisposeImage")
)
const (
areaBackgroundBrush = _HBRUSH(_COLOR_BTNFACE + 1)
// from winuser.h
_WM_PAINT = 0x000F
)
func paintArea(s *sysData) {
const (
// from gdipluspixelformats.h
_PixelFormatGDI = 0x00020000
_PixelFormatAlpha = 0x00040000
_PixelFormatCanonical = 0x00200000
_PixelFormat32bppARGB = (10 | (32 << 8) | _PixelFormatAlpha | _PixelFormatGDI | _PixelFormatCanonical)
)
var xrect _RECT
var ps _PAINTSTRUCT
r1, _, _ := _getUpdateRect.Call(
uintptr(s.hwnd),
uintptr(unsafe.Pointer(&xrect)),
uintptr(_TRUE)) // erase the update rect with the background color
if r1 == 0 { // no update rect; do nothing
return
}
hscroll, vscroll := getScrollPos(s.hwnd)
cliprect := image.Rect(int(xrect.Left), int(xrect.Top), int(xrect.Right), int(xrect.Bottom))
cliprect = cliprect.Add(image.Pt(int(hscroll), int(vscroll))) // adjust by scroll position
// make sure the cliprect doesn't fall outside the size of the Area
cliprect = cliprect.Intersect(image.Rect(0, 0, s.areawidth, s.areaheight))
if cliprect.Empty() { // still no update rect
return
}
r1, _, err := _beginPaint.Call(
uintptr(s.hwnd),
uintptr(unsafe.Pointer(&ps)))
if r1 == 0 { // failure
panic(fmt.Errorf("error beginning Area repaint: %v", err))
}
hdc := _HANDLE(r1)
// Windows won't necessarily erase the update rect for us; we need to do so ourselves
// thanks to the people at http://stackoverflow.com/questions/23001890/winapi-getupdaterect-with-brepaint-true-inside-wm-paint-doesnt-clear-the-pai
// TODO this whole thing is inefficient, as explained in the page; we probably don't need _getUpdateRect
if ps.fErase != 0 { // if Windows didn't
r1, _, err := _fillRect.Call(
uintptr(hdc),
uintptr(unsafe.Pointer(&xrect)),
uintptr(areaBackgroundBrush))
if r1 == 0 { // failure
panic(fmt.Errorf("error manually clearing Area background: %v", err))
}
}
i := s.handler.Paint(cliprect)
// the pixels are arranged in RGBA order, but GDI+ requires BGRA
// we don't have a choice but to convert it ourselves
// TODO make realbits a part of sysData to conserve memory
realbits := make([]byte, 4 * i.Rect.Dx() * i.Rect.Dy())
p := pixelDataPos(i)
q := 0
for y := i.Rect.Min.Y; y < i.Rect.Max.Y; y++ {
nextp := p + i.Stride
for x := i.Rect.Min.X; x < i.Rect.Max.X; x++ {
realbits[q + 0] = byte(i.Pix[p + 2]) // B
realbits[q + 1] = byte(i.Pix[p + 1]) // G
realbits[q + 2] = byte(i.Pix[p + 0]) // R
realbits[q + 3] = byte(i.Pix[p + 3]) // A
p += 4
q += 4
}
p = nextp
}
var bitmap, graphics uintptr
r1, _, err = _gdipCreateBitmapFromScan0.Call(
uintptr(i.Rect.Dx()),
uintptr(i.Rect.Dy()),
uintptr(i.Rect.Dx() * 4), // got rid of extra stride
uintptr(_PixelFormat32bppARGB),
uintptr(unsafe.Pointer(&realbits[0])),
uintptr(unsafe.Pointer(&bitmap)))
if r1 != 0 { // failure
panic(fmt.Errorf("error creating GDI+ bitmap to blit (GDI+ error code %d; Windows last error %v)", r1, err))
}
r1, _, err = _gdipCreateFromHDC.Call(
uintptr(hdc),
uintptr(unsafe.Pointer(&graphics)))
if r1 != 0 { // failure
panic(fmt.Errorf("error creating GDI+ graphics context to blit to (GDI+ error code %d; Windows last error %v)", r1, err))
}
r1, _, err = _gdipDrawImageI.Call(
graphics,
bitmap,
uintptr(xrect.Left), // cliprect is adjusted; use original
uintptr(xrect.Top))
if r1 != 0 { // failure
panic(fmt.Errorf("error blitting GDI+ bitmap (GDI+ error code %d; Windows last error %v)", r1, err))
}
r1, _, err = _gdipDeleteGraphics.Call(graphics)
if r1 != 0 { // failure
panic(fmt.Errorf("error freeing GDI+ graphics context to blit to (GDI+ error code %d; Windows last error %v)", r1, err))
}
// TODO this is the destructor of Image (Bitmap's base class); I don't see a specific destructor for Bitmap itself so
r1, _, err = _gdipDisposeImage.Call(bitmap)
if r1 != 0 { // failure
panic(fmt.Errorf("error freeing GDI+ bitmap to blit (GDI+ error code %d; Windows last error %v)", r1, err))
}
// return value always nonzero according to MSDN
_endPaint.Call(
uintptr(s.hwnd),
uintptr(unsafe.Pointer(&ps)))
}
func getAreaControlSize(hwnd _HWND) (width int, height int) {
var rect _RECT
r1, _, err := _getClientRect.Call(
uintptr(hwnd),
uintptr(unsafe.Pointer(&rect)))
if r1 == 0 { // failure
panic(fmt.Errorf("error getting size of actual Area control: %v", err))
}
return int(rect.Right - rect.Left),
int(rect.Bottom - rect.Top)
}
func scrollArea(s *sysData, wparam _WPARAM, which uintptr) {
var si _SCROLLINFO
cwid, cht := getAreaControlSize(s.hwnd)
pagesize := int32(cwid)
maxsize := int32(s.areawidth)
if which == uintptr(_SB_VERT) {
pagesize = int32(cht)
maxsize = int32(s.areaheight)
}
si.cbSize = uint32(unsafe.Sizeof(si))
si.fMask = _SIF_POS | _SIF_TRACKPOS
r1, _, err := _getScrollInfo.Call(
uintptr(s.hwnd),
which,
uintptr(unsafe.Pointer(&si)))
if r1 == 0 { // failure
panic(fmt.Errorf("error getting current scroll position for scrolling: %v", err))
}
newpos := si.nPos
switch wparam & 0xFFFF {
case _SB_LEFT: // also _SB_TOP but Go won't let me
newpos = 0
case _SB_RIGHT: // also _SB_BOTTOM
// see comment in adjustAreaScrollbars() below
newpos = maxsize - pagesize
case _SB_LINELEFT: // also _SB_LINEUP
newpos--
case _SB_LINERIGHT: // also _SB_LINEDOWN
newpos++
case _SB_PAGELEFT: // also _SB_PAGEUP
newpos -= pagesize
case _SB_PAGERIGHT: // also _SB_PAGEDOWN
newpos += pagesize
case _SB_THUMBPOSITION:
// TODO is this the same as SB_THUMBTRACK instead? MSDN says use of thumb pos is only for that one
// do nothing; newpos already has the thumb's position
case _SB_THUMBTRACK:
newpos = si.nTrackPos
} // otherwise just keep the current position (that's what MSDN example code says, anyway)
// make sure we're not out of range
if newpos < 0 {
newpos = 0
}
if newpos > (maxsize - pagesize) {
newpos = maxsize - pagesize
}
// TODO is this the right thing to do for SB_THUMBTRACK? or will it conflict?
if newpos == si.nPos { // no change; no scrolling
return
}
delta := -(newpos - si.nPos) // negative because ScrollWindowEx() scrolls in the opposite direction
dx := delta
dy := int32(0)
if which == uintptr(_SB_VERT) {
dx = int32(0)
dy = delta
}
r1, _, err = _scrollWindowEx.Call(
uintptr(s.hwnd),
uintptr(dx),
uintptr(dy),
uintptr(0), // these four change what is scrolled and record info about the scroll; we're scrolling the whole client area and don't care about the returned information here
uintptr(0),
uintptr(0),
uintptr(0),
uintptr(_SW_INVALIDATE | _SW_ERASE)) // mark the remaining rect as needing redraw and erase...
if r1 == _ERROR { // failure
panic(fmt.Errorf("error scrolling Area: %v", err))
}
// ...but don't redraw the window yet; we need to apply our scroll changes
// we actually have to commit the change back to the scrollbar; otherwise the scroll position will merely reset itself
si.cbSize = uint32(unsafe.Sizeof(si))
si.fMask = _SIF_POS
si.nPos = newpos
_setScrollInfo.Call(
uintptr(s.hwnd),
which,
uintptr(unsafe.Pointer(&si)))
// NOW redraw it
r1, _, err = _updateWindow.Call(uintptr(s.hwnd))
if r1 == 0 { // failure
panic(fmt.Errorf("error updating Area after scrolling: %v", err))
}
// TODO in some cases wine will show a thumb one pixel away from the advance arrow button if going to the end; the values are correct though... weirdness in wine or something I never noticed about Windows?
}
func adjustAreaScrollbars(s *sysData) {
var si _SCROLLINFO
cwid, cht := getAreaControlSize(s.hwnd)
// the trick is we want a page to be the width/height of the visible area
// so the scroll range would go from [0..image_dimension - control_dimension]
// but judging from the sample code on MSDN, we don't need to do this; the scrollbar will do it for us
// we DO need to handle it when scrolling, though, since the thumb can only go up to this upper limit
// have to do horizontal and vertical separately
si.cbSize = uint32(unsafe.Sizeof(si))
si.fMask = _SIF_RANGE | _SIF_PAGE
si.nMin = 0
si.nMax = int32(s.areawidth)
si.nPage = uint32(cwid)
_setScrollInfo.Call(
uintptr(s.hwnd),
uintptr(_SB_HORZ),
uintptr(unsafe.Pointer(&si)),
uintptr(_TRUE)) // redraw the scroll bar
si.cbSize = uint32(unsafe.Sizeof(si)) // MSDN sample code does this a second time; let's do it too to be safe
si.fMask = _SIF_RANGE | _SIF_PAGE
si.nMin = 0
si.nMax = int32(s.areaheight)
si.nPage = uint32(cht)
_setScrollInfo.Call(
uintptr(s.hwnd),
uintptr(_SB_VERT),
uintptr(unsafe.Pointer(&si)),
uintptr(_TRUE)) // redraw the scroll bar
}
var (
_invalidateRect = user32.NewProc("InvalidateRect")
)
func repaintArea(s *sysData) {
r1, _, err := _invalidateRect.Call(
uintptr(s.hwnd),
uintptr(0), // the whole area
uintptr(_TRUE)) // have Windows erase if possible
if r1 == 0 { // failure
panic(fmt.Errorf("error flagging Area as needing repainting after event (last error: %v)", err))
}
r1, _, err = _updateWindow.Call(uintptr(s.hwnd))
if r1 == 0 { // failure
panic(fmt.Errorf("error repainting Area after event: %v", err))
}
}
var (
_getKeyState = user32.NewProc("GetKeyState")
)
func getModifiers() (m Modifiers) {
down := func(x uintptr) bool {
r1, _, _ := _getKeyState.Call(x)
return (r1 & 0x80) != 0
}
if down(_VK_CONTROL) {
m |= Ctrl
}
if down(_VK_MENU) {
m |= Alt
}
if down(_VK_SHIFT) {
m |= Shift
}
// TODO windows key (super)
return m
}
// TODO populate me.Held
func areaMouseEvent(s *sysData, button uint, up bool, count uint, wparam _WPARAM, lparam _LPARAM) {
var me MouseEvent
xpos, ypos := getScrollPos(s.hwnd) // mouse coordinates are relative to control; make them relative to Area
xpos += lparam._X()
ypos += lparam._Y()
me.Pos = image.Pt(int(xpos), int(ypos))
if !me.Pos.In(image.Rect(0, 0, s.areawidth, s.areaheight)) { // outside the actual Area; no event
return
}
if up {
me.Up = button
} else {
me.Down = button
me.Count = count
}
// though wparam will contain control and shift state, let's use just one function to get modifiers for both keyboard and mouse events; it'll work the same anyway since we have to do this for alt and windows key (super)
me.Modifiers = getModifiers()
if button != 1 && (wparam & _MK_LBUTTON) != 0 {
me.Held = append(me.Held, 1)
}
if button != 2 && (wparam & _MK_MBUTTON) != 0 {
me.Held = append(me.Held, 2)
}
if button != 3 && (wparam & _MK_RBUTTON) != 0 {
me.Held = append(me.Held, 3)
}
// TODO XBUTTONs?
repaint := s.handler.Mouse(me)
if repaint {
repaintArea(s)
}
}
func areaKeyEvent(s *sysData, up bool, wparam _WPARAM, lparam _LPARAM) bool {
var ke KeyEvent
scancode := byte((lparam >> 16) & 0xFF)
ke.Modifiers = getModifiers()
if wparam == _VK_RETURN && (lparam & 0x01000000) != 0 {
// the above is special handling for numpad enter
// bit 24 of LPARAM (0x01000000) indicates right-hand keys
ke.ExtKey = NEnter
} else if extkey, ok := extkeys[wparam]; ok {
ke.ExtKey = extkey
} else if xke, ok := fromScancode(uintptr(scancode)); ok {
// one of these will be nonzero
ke.Key = xke.Key
ke.ExtKey = xke.ExtKey
} else if ke.Modifiers == 0 {
// no key, extkey, or modifiers; do nothing but mark not handled
return false
}
ke.Up = up
handled, repaint := s.handler.Key(ke)
if repaint {
repaintArea(s)
}
return handled
}
var extkeys = map[_WPARAM]ExtKey{
_VK_ESCAPE: Escape,
_VK_INSERT: Insert,
_VK_DELETE: Delete,
_VK_HOME: Home,
_VK_END: End,
_VK_PRIOR: PageUp,
_VK_NEXT: PageDown,
_VK_UP: Up,
_VK_DOWN: Down,
_VK_LEFT: Left,
_VK_RIGHT: Right,
_VK_F1: F1,
_VK_F2: F2,
_VK_F3: F3,
_VK_F4: F4,
_VK_F5: F5,
_VK_F6: F6,
_VK_F7: F7,
_VK_F8: F8,
_VK_F9: F9,
_VK_F10: F10,
_VK_F11: F11,
_VK_F12: F12,
// numpad numeric keys and . are handled in events_notdarwin.go
// numpad enter is handled in code above
_VK_ADD: NAdd,
_VK_SUBTRACT: NSubtract,
_VK_MULTIPLY: NMultiply,
_VK_DIVIDE: NDivide,
}
// sanity check
func init() {
included := make([]bool, _nextkeys)
for _, v := range extkeys {
included[v] = true
}
for i := 1; i < int(_nextkeys); i++ {
if i >= int(N0) && i <= int(N9) { // skip numpad numbers, ., and enter
continue
}
if i == int(NDot) || i == int(NEnter) {
continue
}
if !included[i] {
panic(fmt.Errorf("error: not all ExtKeys defined on Windows (missing %d)", i))
}
}
}
var (
_setFocus = user32.NewProc("SetFocus")
)
func areaWndProc(s *sysData) func(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT {
return func(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT {
const (
_MA_ACTIVATE = 1
)
defwndproc := func() _LRESULT {
r1, _, _ := defWindowProc.Call(
uintptr(hwnd),
uintptr(uMsg),
uintptr(wParam),
uintptr(lParam))
return _LRESULT(r1)
}
switch uMsg {
case _WM_PAINT:
paintArea(s)
return 0
case _WM_HSCROLL:
// TODO make this unnecessary
if s != nil && s.hwnd != 0 { // this message can be sent before s is assigned properly
scrollArea(s, wParam, _SB_HORZ)
}
return 0
case _WM_VSCROLL:
// TODO make this unnecessary
if s != nil && s.hwnd != 0 { // this message can be sent before s is assigned properly
scrollArea(s, wParam, _SB_VERT)
return 0
}
return defwndproc()
case _WM_SIZE:
// TODO make this unnecessary
if s != nil && s.hwnd != 0 { // this message can be sent before s is assigned properly
adjustAreaScrollbars(s)
return 0
}
return defwndproc()
case _WM_MOUSEACTIVATE:
// register our window for keyboard input
// (see http://www.catch22.net/tuts/custom-controls)
r1, _, err := _setFocus.Call(uintptr(s.hwnd))
if r1 == 0 { // failure
panic(fmt.Errorf("error giving Area keyboard focus: %v", err))
return _MA_ACTIVATE // TODO eat the click?
}
return defwndproc()
case _WM_MOUSEMOVE:
areaMouseEvent(s, 0, false, 0, wParam, lParam)
return 0
case _WM_LBUTTONDOWN:
areaMouseEvent(s, 1, false, 1, wParam, lParam)
return 0
case _WM_LBUTTONDBLCLK:
areaMouseEvent(s, 1, false, 2, wParam, lParam)
return 0
case _WM_LBUTTONUP:
areaMouseEvent(s, 1, true, 0, wParam, lParam)
return 0
case _WM_MBUTTONDOWN:
areaMouseEvent(s, 2, false, 1, wParam, lParam)
return 0
case _WM_MBUTTONDBLCLK:
areaMouseEvent(s, 2, false, 2, wParam, lParam)
return 0
case _WM_MBUTTONUP:
areaMouseEvent(s, 2, true, 0, wParam, lParam)
return 0
case _WM_RBUTTONDOWN:
areaMouseEvent(s, 3, false, 1, wParam, lParam)
return 0
case _WM_RBUTTONDBLCLK:
areaMouseEvent(s, 3, false, 2, wParam, lParam)
return 0
case _WM_RBUTTONUP:
areaMouseEvent(s, 3, true, 0, wParam, lParam)
return 0
// TODO XBUTTONs?
case _WM_KEYDOWN:
areaKeyEvent(s, false, wParam, lParam)
return 0
case _WM_KEYUP:
areaKeyEvent(s, true, wParam, lParam)
return 0
// Alt+[anything] and F10 send these instead
case _WM_SYSKEYDOWN:
handled := areaKeyEvent(s, false, wParam, lParam)
if handled {
return 0
}
return defwndproc()
case _WM_SYSKEYUP:
handled := areaKeyEvent(s, true, wParam, lParam)
if handled {
return 0
}
return defwndproc()
case msgSetAreaSize:
s.areawidth = int(wParam) // see setAreaSize() in sysdata_windows.go
s.areaheight = int(lParam)
adjustAreaScrollbars(s)
repaintArea(s) // this calls for an update
return 0
default:
return defwndproc()
}
panic(fmt.Sprintf("areaWndProc message %d did not return: internal bug in ui library", uMsg))
}
}
func registerAreaWndClass(s *sysData) (newClassName string, err error) {
const (
_CS_HREDRAW = 0x0002
_CS_VREDRAW = 0x0001
// from winuser.h
_CS_DBLCLKS = 0x0008 // needed to be able to register double-clicks
)
areaWndClassNumLock.Lock()
newClassName = fmt.Sprintf(areaWndClassFormat, areaWndClassNum)
areaWndClassNum++
areaWndClassNumLock.Unlock()
wc := &_WNDCLASS{
style: _CS_DBLCLKS | _CS_HREDRAW | _CS_VREDRAW,
lpszClassName: uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(newClassName))),
lpfnWndProc: syscall.NewCallback(areaWndProc(s)),
hInstance: hInstance,
hIcon: icon,
hCursor: cursor,
hbrBackground: areaBackgroundBrush,
}
ret := make(chan uiret)
defer close(ret)
uitask <- &uimsg{
call: _registerClass,
p: []uintptr{uintptr(unsafe.Pointer(wc))},
ret: ret,
}
r := <-ret
if r.ret == 0 { // failure
return "", r.err
}
return newClassName, nil
}
type _PAINTSTRUCT struct {
hdc _HANDLE
fErase int32 // originally BOOL
rcPaint _RECT
fRestore int32 // originally BOOL
fIncUpdate int32 // originally BOOL
rgbReserved [32]byte
}