170 lines
4.2 KiB
Objective-C
170 lines
4.2 KiB
Objective-C
// 13 may 2014
|
|
|
|
#include "objc_darwin.h"
|
|
#include "_cgo_export.h"
|
|
#import <Foundation/NSObject.h>
|
|
#import <Foundation/NSValue.h>
|
|
#import <Foundation/NSNotification.h>
|
|
#import <AppKit/NSApplication.h>
|
|
#import <AppKit/NSWindow.h>
|
|
#import <Foundation/NSAutoreleasePool.h>
|
|
#import <AppKit/NSEvent.h>
|
|
#import <AppKit/NSAlert.h>
|
|
|
|
extern NSRect dummyRect;
|
|
|
|
@interface ourApplication : NSApplication
|
|
@end
|
|
|
|
@implementation ourApplication
|
|
|
|
// by default, NSApplication eats some key events
|
|
// this prevents that from happening with Area
|
|
// see http://stackoverflow.com/questions/24099063/how-do-i-detect-keyup-in-my-nsview-with-the-command-key-held and http://lists.apple.com/archives/cocoa-dev/2003/Oct/msg00442.html
|
|
- (void)sendEvent:(NSEvent *)e
|
|
{
|
|
NSEventType type;
|
|
|
|
type = [e type];
|
|
if (type == NSKeyDown || type == NSKeyUp || type == NSFlagsChanged) {
|
|
id focused;
|
|
|
|
focused = [[e window] firstResponder];
|
|
// TODO can focused be nil? the isKindOfClass: docs don't say if it handles nil receivers
|
|
if ([focused isKindOfClass:areaClass])
|
|
switch (type) {
|
|
case NSKeyDown:
|
|
[focused keyDown:e];
|
|
return;
|
|
case NSKeyUp:
|
|
[focused keyUp:e];
|
|
return;
|
|
case NSFlagsChanged:
|
|
[focused flagsChanged:e];
|
|
return;
|
|
}
|
|
// else fall through
|
|
}
|
|
// otherwise, let NSApplication do it
|
|
[super sendEvent:e];
|
|
}
|
|
|
|
@end
|
|
|
|
@interface appDelegate : NSObject
|
|
@end
|
|
|
|
@implementation appDelegate
|
|
|
|
- (void)uipost:(id)pv
|
|
{
|
|
NSValue *v = (NSValue *) pv;
|
|
|
|
appDelegate_uipost([v pointerValue]);
|
|
}
|
|
|
|
- (BOOL)windowShouldClose:(id)win
|
|
{
|
|
return appDelegate_windowShouldClose(win);
|
|
}
|
|
|
|
- (void)windowDidResize:(NSNotification *)n
|
|
{
|
|
appDelegate_windowDidResize([n object]);
|
|
}
|
|
|
|
- (void)buttonClicked:(id)button
|
|
{
|
|
appDelegate_buttonClicked(button);
|
|
}
|
|
|
|
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)app
|
|
{
|
|
NSArray *windows;
|
|
NSUInteger i;
|
|
|
|
// try to close all windows
|
|
windows = [NSApp windows];
|
|
for (i = 0; i < [windows count]; i++)
|
|
[[windows objectAtIndex:i] performClose:self];
|
|
// if any windows are left, cancel
|
|
if ([[NSApp windows] count] != 0)
|
|
return NSTerminateCancel;
|
|
// no windows are left; we're good
|
|
return NSTerminateNow;
|
|
}
|
|
|
|
- (void)alertDidEnd:(NSAlert *)alert returnCode:(NSInteger)returnCode contextInfo:(void *)data
|
|
{
|
|
NSInteger *ret = (NSInteger *) data;
|
|
|
|
*ret = returnCode;
|
|
}
|
|
|
|
@end
|
|
|
|
id makeAppDelegate(void)
|
|
{
|
|
return [appDelegate new];
|
|
}
|
|
|
|
id windowGetContentView(id window)
|
|
{
|
|
return [((NSWindow *) window) contentView];
|
|
}
|
|
|
|
BOOL initCocoa(id appDelegate)
|
|
{
|
|
// on 10.6 the -[NSApplication setDelegate:] method complains if we don't have one
|
|
NSAutoreleasePool *pool;
|
|
|
|
pool = [NSAutoreleasePool new];
|
|
dummyRect = NSMakeRect(0, 0, 100, 100);
|
|
initAreaClass();
|
|
[ourApplication sharedApplication]; // makes NSApp an object of type ourApplication
|
|
if ([NSApp setActivationPolicy:NSApplicationActivationPolicyRegular] != YES)
|
|
return NO;
|
|
[NSApp activateIgnoringOtherApps:YES]; // TODO actually do C.NO here? Russ Cox does YES in his devdraw; the docs say the Finder does NO
|
|
[NSApp setDelegate:appDelegate];
|
|
[pool release];
|
|
return YES;
|
|
}
|
|
|
|
void uipost(id appDelegate, void *data)
|
|
{
|
|
// need an autorelease pool here
|
|
NSAutoreleasePool *pool;
|
|
|
|
pool = [NSAutoreleasePool new];
|
|
[appDelegate performSelectorOnMainThread:@selector(uipost:)
|
|
withObject:[NSValue valueWithPointer:data]
|
|
waitUntilDone:YES]; // note this bit; see uitask_darwin.go for details
|
|
[pool release];
|
|
}
|
|
|
|
void breakMainLoop(void)
|
|
{
|
|
NSEvent *e;
|
|
|
|
// -[NSApplication stop:] stops the event loop; it won't do a clean termination, but we're not too concerned with that (at least not on the other platforms either so)
|
|
// we can't call -[NSApplication terminate:] because that will just quit the program, ensuring we never leave ui.Go()
|
|
[NSApp stop:NSApp];
|
|
// simply calling -[NSApplication stop:] is not good enough, as the stop flag is only checked when an event comes in
|
|
// we have to create a "proper" event; a blank event will just throw an exception
|
|
e = [NSEvent otherEventWithType:NSApplicationDefined
|
|
location:NSZeroPoint
|
|
modifierFlags:0
|
|
timestamp:0
|
|
windowNumber:0
|
|
context:nil
|
|
subtype:0
|
|
data1:0
|
|
data2:0];
|
|
[NSApp postEvent:e atStart:NO]; // not at start, just in case there are other events pending (TODO is this correct?)
|
|
}
|
|
|
|
void cocoaMainLoop(void)
|
|
{
|
|
[NSApp run];
|
|
}
|