andlabs-ui/redo/window_darwin.m

97 lines
2.0 KiB
Objective-C

// 8 july 2014
#import "objc_darwin.h"
#import "_cgo_export.h"
#import <Cocoa/Cocoa.h>
#define toNSWindow(x) ((NSWindow *) (x))
@interface goWindowDelegate : NSObject <NSWindowDelegate> {
@public
void *gowin;
}
@end
@implementation goWindowDelegate
- (BOOL)windowShouldClose:(id)win
{
return windowClosing(self->gowin);
}
- (void)windowDidResize:(NSNotification *)n
{
[self doWindowResize:[n object]];
}
- (void)doWindowResize:(id)win
{
NSWindow *w;
NSRect r;
w = toNSWindow(win);
r = [[w contentView] frame];
windowResized(self->gowin, (uintptr_t) r.size.width, (uintptr_t) r.size.height);
}
@end
id newWindow(intptr_t width, intptr_t height)
{
return [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, (CGFloat) width, (CGFloat) height)
styleMask:(NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask)
backing:NSBackingStoreBuffered
defer:YES];
}
void windowSetDelegate(id win, void *w)
{
goWindowDelegate *d;
d = [goWindowDelegate new];
d->gowin = w;
[toNSWindow(win) setDelegate:d];
}
const char *windowTitle(id win)
{
return [[toNSWindow(win) title] UTF8String];
}
void windowSetTitle(id win, const char * title)
{
[toNSWindow(win) setTitle:[NSString stringWithUTF8String:title]];
}
void windowShow(id win)
{
[toNSWindow(win) makeKeyAndOrderFront:toNSWindow(win)];
// calling the above the first time won't emit a size changed event (unlike on Windows and GTK+), so fake one to get the controls laid out properly
windowRedraw(win);
}
void windowHide(id win)
{
[toNSWindow(win) orderOut:toNSWindow(win)];
}
void windowClose(id win)
{
[toNSWindow(win) close];
}
id windowContentView(id win)
{
return (id) [toNSWindow(win) contentView];
}
// fake a resize event under certain conditions; see each invocation for details
void windowRedraw(id win)
{
goWindowDelegate *d;
d = [toNSWindow(win) delegate];
[d doWindowResize:win];
// TODO new control sizes don't take effect properly, even with [toNSWindow(win) display];
}