203 lines
4.7 KiB
C
203 lines
4.7 KiB
C
// 7 april 2015
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#include "uipriv.h"
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typedef struct stack stack;
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struct stack {
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uiControl control;
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uiControl **controls;
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int *stretchy;
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intmax_t *width; // both used by resize(); preallocated to save time and reduce risk of failure
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intmax_t *height;
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uintmax_t len;
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uintmax_t cap;
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int vertical;
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uintptr_t parent;
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};
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#define S(c) ((stack *) (c))
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static uintptr_t stackHandle(uiControl *c)
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{
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return 0;
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}
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static void stackSetParent(uiControl *c, uintptr_t parent)
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{
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uintmax_t i;
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S(c)->parent = parent;
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for (i = 0; i < S(c)->len; i++)
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(*(S(c)->controls[i]->setParent))(S(c)->controls[i], S(c)->parent);
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}
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static uiSize stackPreferredSize(uiControl *c, uiSizing *d)
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{
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stack *s = S(c);
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int xpadding, ypadding;
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uintmax_t nStretchy;
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intmax_t maxswid, maxsht;
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uintmax_t i;
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uiSize size, preferred;
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size.width = 0;
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size.height = 0;
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if (s->len == 0)
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return size;
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// 1) add in padding
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// TODO padding
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xpadding = 0;
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ypadding = 0;
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if (s->vertical)
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size.height = (s->len - 1) * ypadding;
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else
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size.width = (s->len - 1) * xpadding;
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// 2) add in the size of non-stretchy controls and get (but not add in) the largest widths and heights of stretchy controls
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// we still add in like direction of stretchy controls
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nStretchy = 0;
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maxswid = 0;
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maxsht = 0;
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for (i = 0; i < s->len; i++) {
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preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
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if (s->stretchy[i]) {
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nStretchy++;
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if (maxswid < preferred.width)
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maxswid = preferred.width;
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if (maxsht < preferred.height)
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maxsht = preferred.height;
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}
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if (s->vertical) {
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if (size.width < preferred.width)
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size.width = preferred.width;
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if (!s->stretchy[i])
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size.height += preferred.height;
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} else {
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if (!s->stretchy[i])
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size.width += preferred.width;
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if (size.height < preferred.height)
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size.height = preferred.height;
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}
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}
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// 3) and now we can add in stretchy controls
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if (s->vertical)
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size.height += nStretchy * maxsht;
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else
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size.width += nStretchy * maxswid;
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return size;
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}
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static void stackResize(uiControl *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height, uiSizing *d)
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{
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stack *s = S(c);
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int xpadding, ypadding;
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uintmax_t nStretchy;
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intmax_t stretchywid, stretchyht;
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uintmax_t i;
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uiSize preferred;
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if (s->len == 0)
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return;
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// TODO padding
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xpadding = 0;
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ypadding = 0;
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// 0) inset the available rect by the needed padding
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if (s->vertical)
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height -= (s->len - 1) * ypadding;
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else
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width -= (s->len - 1) * xpadding;
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// 1) get width and height of non-stretchy controls
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// this will tell us how much space will be left for stretchy controls
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stretchywid = width;
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stretchyht = height;
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nStretchy = 0;
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for (i = 0; i < s->len; i++) {
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if (s->stretchy[i]) {
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nStretchy++;
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continue;
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}
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c = s->controls[i];
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preferred = (*(s->controls[i]->preferredSize))(s->controls[i], d);
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if (s->vertical) { // all controls have same width
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s->width[i] = width;
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s->height[i] = preferred.height;
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stretchyht -= preferred.height;
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} else { // all controls have same height
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s->width[i] = preferred.width;
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s->height[i] = height;
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stretchywid -= preferred.width;
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}
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}
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// 2) now get the size of stretchy controls
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if (nStretchy != 0)
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if (s->vertical)
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stretchyht /= nStretchy;
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else
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stretchywid /= nStretchy;
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for (i = 0; i < s->len; i++)
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if (s->stretchy[i]) {
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s->width[i] = stretchywid;
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s->height[i] = stretchyht;
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}
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// 3) now we can position controls
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for (i = 0; i < s->len; i++) {
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(*(s->controls[i]->resize))(s->controls[i], x, y, s->width[i], s->height[i], d);
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if (s->vertical)
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y += s->height[i] + ypadding;
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else
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x += s->width[i] + xpadding;
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}
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}
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uiControl *uiNewHorizontalStack(void)
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{
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stack *s;
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s = uiNew(stack);
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s->control.handle = stackHandle;
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s->control.setParent = stackSetParent;
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s->control.preferredSize = stackPreferredSize;
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s->control.resize = stackResize;
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return (uiControl *) s;
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}
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uiControl *uiNewVerticalStack(void)
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{
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uiControl *c;
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c = uiNewHorizontalStack();
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S(c)->vertical = 1;
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return c;
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}
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#define stackCapGrow 32
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void uiStackAdd(uiControl *st, uiControl *c, int stretchy)
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{
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stack *s = S(st);
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if (s->len >= s->cap) {
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s->cap += stackCapGrow;
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s->controls = (uiControl **) uiRealloc(s->controls, s->cap * sizeof (uiControl *), "uiControl *[]");
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s->stretchy = (int *) uiRealloc(s->stretchy, s->cap * sizeof (int), "int[]");
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s->width = (intmax_t *) uiRealloc(s->width, s->cap * sizeof (intmax_t), "intmax_t[]");
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s->height = (intmax_t *) uiRealloc(s->height, s->cap * sizeof (intmax_t), "intmax_t[]");
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}
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s->controls[s->len] = c;
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s->stretchy[s->len] = stretchy;
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if (s->parent != 0)
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(*(s->controls[s->len]->setParent))(s->controls[s->len], s->parent);
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s->len++;
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// TODO queue reposition
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}
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