194 lines
5.5 KiB
Go
194 lines
5.5 KiB
Go
// 24 february 2014
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package ui
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// #include "winapi_windows.h"
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import "C"
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type sizing struct {
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sizingbase
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// for size calculations
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baseX int
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baseY int
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// for the actual resizing
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// possibly the HDWP
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}
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const (
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marginDialogUnits = 7
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paddingDialogUnits = 4
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)
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// only windows are containers, so only windows get beginResize()
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func (w *window) beginResize() (d *sizing) {
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d = new(sizing)
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dc := C.getDC(w.hwnd)
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defer C.releaseDC(w.hwnd, dc)
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var tm C.TEXTMETRICW
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C.getTextMetricsW(dc, &tm)
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d.baseX = int(tm.tmAveCharWidth) // TODO not optimal; third reference below has better way
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d.baseY = int(tm.tmHeight)
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if w.spaced {
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d.xmargin = int(C.MulDiv(marginDialogUnits, C.int(d.baseX), 4))
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d.ymargin = int(C.MulDiv(marginDialogUnits, C.int(d.baseY), 8))
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d.xpadding = int(C.MulDiv(paddingDialogUnits, C.int(d.baseX), 4))
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d.ypadding = int(C.MulDiv(paddingDialogUnits, C.int(d.baseY), 8))
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}
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return d
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}
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func (c *container) endResize(d *sizing) {
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// redraw
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}
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func (c *container) translateAllocationCoords(allocations []*allocation, winwidth, winheight int) {
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// no translation needed on windows
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}
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// TODO move this to sizing.go
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// TODO when doing so, account for margins
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func (w *widgetbase) allocate(x int, y int, width int, height int, d *sizing) []*allocation {
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return []*allocation{&allocation{
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x: x,
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y: y,
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width: width,
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height: height,
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this: w,
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}}
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}
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func (w *widgetbase) commitResize(c *allocation, d *sizing) {
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// TODO
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/*
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yoff := stdDlgSizes[s.ctype].yoff
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if s.alternate {
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yoff = stdDlgSizes[s.ctype].yoffalt
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}
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if yoff != 0 {
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yoff = int(C.MulDiv(C.int(yoff), C.int(d.baseY), 8))
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}
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c.y += yoff
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*/
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C.moveWindow(w.hwnd, C.int(c.x), C.int(c.y), C.int(c.width), C.int(c.height))
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}
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func (w *widgetbase) getAuxResizeInfo(d *sizing) {
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// do nothing
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}
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// For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it.
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// These sizes are given in "dialog units", which are independent of the font in use.
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// We need to convert these into standard pixels, which requires we get the device context of the OS window.
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// References:
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// - http://msdn.microsoft.com/en-us/library/windows/desktop/aa511279.aspx#controlsizing for control sizes
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// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed
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// - http://support.microsoft.com/kb/125681 - to get the base X and Y
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// (thanks to http://stackoverflow.com/questions/58620/default-button-size)
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// For push buttons, date/time pickers, links (which we don't use), toolbars, and rebars (another type of toolbar), Common Controls version 6 provides convenient methods to use instead, falling back to the old way if it fails.
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// As we are left with incomplete data, an arbitrary size will be chosen
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const (
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defaultWidth = 100 // 2 * preferred width of buttons
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)
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type dlgunits struct {
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width int
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height int
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longest bool // TODO actually use this
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getsize uintptr
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area bool // use area sizes instead
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yoff int
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yoffalt int
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}
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// TODO
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/*
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var stdDlgSizes = [nctypes]dlgunits{
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c_button: dlgunits{
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width: 50,
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height: 14,
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getsize: _BCM_GETIDEALSIZE,
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},
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c_checkbox: dlgunits{
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// widtdh is not defined here so assume longest
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longest: true,
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height: 10,
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},
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c_combobox: dlgunits{
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// technically the height of a combobox has to include the drop-down list (this is a historical accident: originally comboboxes weren't drop-down)
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// but since we're forcing Common Controls version 6, we can take advantage of one of its mechanisms to automatically fix this mistake (bad practice but whatever)
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// see also: http://blogs.msdn.com/b/oldnewthing/archive/2006/03/10/548537.aspx
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// note that the Microsoft guidelines pages don't take the list size into account
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longest: true,
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height: 12, // from http://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx; the page linked above says 14
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},
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c_lineedit: dlgunits{
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longest: true,
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height: 14,
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},
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c_label: dlgunits{
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longest: true,
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height: 8,
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yoff: 3,
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yoffalt: 0,
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},
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c_listbox: dlgunits{
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longest: true,
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// height is not clearly defined here ("an integral number of items (3 items minimum)") so just use a three-line edit control
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height: 14 + 10 + 10,
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},
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c_progressbar: dlgunits{
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width: 237, // the first reference says 107 also works; TODO decide which to use
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height: 8,
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},
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c_area: dlgunits{
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area: true,
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},
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}
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*/
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func (w *widgetbase) preferredSize(d *sizing) (width int, height int) {
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// TODO
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/*
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// the preferred size of an Area is its size
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if stdDlgSizes[s.ctype].area {
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return s.areawidth, s.areaheight
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}
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if msg := stdDlgSizes[s.ctype].getsize; msg != 0 {
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var size _SIZE
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r1, _, _ := _sendMessage.Call(
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uintptr(s.hwnd),
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msg,
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uintptr(0),
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uintptr(unsafe.Pointer(&size)))
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if r1 != uintptr(_FALSE) { // success
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return int(size.cx), int(size.cy)
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}
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// otherwise the message approach failed, so fall back to the regular approach
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println("message failed; falling back")
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}
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width = stdDlgSizes[s.ctype].width
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if width == 0 {
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width = defaultWidth
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}
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height = stdDlgSizes[s.ctype].height
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width = int(C.MulDiv(C.int(width), C.int(d.baseX), 4)) // equivalent to right of rect
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height = int(C.MulDiv(C.int(height), C.int(d.baseY), 8)) // equivalent to bottom of rect
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*/
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return width, height
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}
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// note on MulDiv():
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// div will not be 0 in the usages above
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// we also ignore overflow; that isn't likely to happen for our use case anytime soon
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