196 lines
6.2 KiB
Go
196 lines
6.2 KiB
Go
// 7 july 2014
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package ui
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// Button is a clickable button that performs some task.
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type Button interface {
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Control
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// OnClicked sets the event handler for when the Button is clicked.
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OnClicked(func())
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// Text and SetText get and set the Button's label text.
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Text() string
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SetText(text string)
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}
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// NewButton creates a new Button with the given label text.
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func NewButton(text string) Button {
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return newButton(text)
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}
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// Checkbox is a clickable box that indicates some Boolean value.
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type Checkbox interface {
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Control
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// OnToggled sets the event handler for when the Checkbox is toggled.
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OnToggled(func())
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// Text and SetText get and set the Checkbox's label text.
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Text() string
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SetText(text string)
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// Checked and SetChecked get and set the Checkbox's check state.
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Checked() bool
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SetChecked(checked bool)
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}
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// NewCheckbox creates a new Checkbox with the given label text.
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// The Checkbox will be initially unchecked.
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func NewCheckbox(text string) Checkbox {
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return newCheckbox(text)
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}
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// TextField is a Control in which the user can enter a single line of text.
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type TextField interface {
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Control
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// Text and SetText are Requests that get and set the TextField's text.
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Text() string
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SetText(text string)
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// OnChanged is triggered when the text in a TextField is changed somehow.
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// Do not bother trying to figure out how the text was changed; instead, perform your validation and use Invalid to inform the user that the entered text is invalid instead.
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OnChanged(func())
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// Invalid throws a non-modal alert (whose nature is system-defined) on or near the TextField that alerts the user that input is invalid.
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// The string passed to Invalid will be displayed to the user to inform them of what specifically is wrong with the input.
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// Pass an empty string to remove the warning.
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Invalid(reason string)
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// ReadOnly and SetReadOnly get and set whether the TextField is read-only.
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// A read-only TextField cannot be changed by the user, but its text can still be manipulated in other ways (selecting, copying, etc.).
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ReadOnly() bool
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SetReadOnly(readonly bool)
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}
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// NewTextField creates a new TextField.
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func NewTextField() TextField {
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return newTextField()
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}
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// NewPasswordField creates a new TextField for entering passwords; that is, it hides the text being entered.
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func NewPasswordField() TextField {
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return newPasswordField()
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}
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// Tab is a Control that contains multiple pages of tabs, each containing a single Control.
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// You can add and remove tabs from the Tab at any time.
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// The appearance of a Tab with no tabs is implementation-defined.
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type Tab interface {
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Control
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// Append adds a new tab to Tab.
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// The tab is added to the end of the current list of tabs.
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Append(name string, control Control)
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}
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// NewTab creates a new Tab with no tabs.
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func NewTab() Tab {
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return newTab()
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}
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// Label is a Control that shows a static line of text.
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// Label shows one line of text; any text that does not fit is truncated.
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// Labels are left-aligned. [FUTURE PLANS: For platform-specific horizontal alignment rules, use a Form.]
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type Label interface {
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Control
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// Text and SetText get and set the Label's text.
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Text() string
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SetText(text string)
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}
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// NewLabel creates a new Label with the given text.
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func NewLabel(text string) Label {
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return newLabel(text)
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}
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// Group is a Control that holds a single Control; if that Control also contains other Controls, then the Controls will appear visually grouped together.
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// The appearance of a Group varies from system to system; for the most part a Group consists of a thin frame.
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// All Groups have a text label indicating what the Group is for.
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type Group interface {
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Control
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// Text and SetText get and set the Group's label text.
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Text() string
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SetText(text string)
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// Margined and SetMargined get and set whether the contents of the Group have a margin around them.
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// The size of the margin is platform-dependent.
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Margined() bool
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SetMargined(margined bool)
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}
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// NewGroup creates a new Group with the given text label and child Control.
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func NewGroup(text string, control Control) Group {
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return newGroup(text, control)
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}
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// Textbox represents a multi-line text entry box.
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// Text in a Textbox is unformatted, and scrollbars are applied automatically.
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// TODO rename to TextBox? merge with TextField (but cannot use Invalid())? enable/disable line wrapping?
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// TODO events
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// TODO Tab key - insert horizontal tab or tab stop?
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// TODO ReadOnly
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type Textbox interface {
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Control
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// Text and SetText get and set the Textbox's text.
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Text() string
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SetText(text string)
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}
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// NewTextbox creates a new Textbox.
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func NewTextbox() Textbox {
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return newTextbox()
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}
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// Spinbox is a Control that provides a text entry field that accepts integers and up and down buttons to increment and decrement those values.
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// This control is in its preliminary state.
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// TODO everything:
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// - TODO set increment? (work on windows)
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// - TODO set page step?
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// - TODO wrapping
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// - TODO negative values
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type Spinbox interface {
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Control
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// Value and SetValue get and set the current value of the Spinbox, respectively.
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// For SetValue, if the new value is outside the current range of the Spinbox, it is set to the nearest extremity.
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Value() int
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SetValue(value int)
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// OnChanged sets the event handler for when the Spinbox's value is changed.
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// Under what conditions this event is raised when the user types into the Spinbox's edit field is platform-defined.
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OnChanged(func())
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}
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// NewSpinbox creates a new Spinbox with the given minimum and maximum.
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// The initial value will be the minimum value.
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// NewSpinbox() panics if min > max.
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func NewSpinbox(min int, max int) Spinbox {
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if min > max {
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panic("min > max in NewSpinbox()")
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}
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return newSpinbox(min, max)
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}
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// ProgressBar is a Control that displays a horizontal bar which shows the level of completion of an operation.
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// TODO indetermiante
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type ProgressBar interface {
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Control
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// Percent and SetPrecent get and set the current percentage indicated by the ProgressBar, respectively.
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// This value must be between 0 and 100; all other values cause SetPercent to panic.
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// TODO rename to Progress/SetProgress?
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Percent() int
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SetPercent(percent int)
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}
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// NewProgressBar creates a new ProgressBar.
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// It will initially show a progress of 0%.
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func NewProgressBar() ProgressBar {
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return newProgressBar()
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}
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