andlabs-ui/window_windows.go

102 lines
2.1 KiB
Go

// 12 july 2014
package ui
import (
"fmt"
"syscall"
"unsafe"
)
// #include "winapi_windows.h"
import "C"
type window struct {
hwnd C.HWND
shownbefore bool
closing *event
*container
}
func makeWindowWindowClass() error {
var errmsg *C.char
err := C.makeWindowWindowClass(&errmsg)
if err != 0 || errmsg != nil {
return fmt.Errorf("%s: %v", C.GoString(errmsg), syscall.Errno(err))
}
return nil
}
func newWindow(title string, width int, height int, control Control) *window {
w := &window{
// hwnd set in WM_CREATE handler
closing: newEvent(),
container: newContainer(control),
}
hwnd := C.newWindow(toUTF16(title), C.int(width), C.int(height), unsafe.Pointer(w))
if hwnd != w.hwnd {
panic(fmt.Errorf("inconsistency: hwnd returned by CreateWindowEx() (%p) and hwnd stored in Window (%p) differ", hwnd, w.hwnd))
}
hresult := C.EnableThemeDialogTexture(w.hwnd, C.ETDT_ENABLE | C.ETDT_USETABTEXTURE)
if hresult != C.S_OK {
panic(fmt.Errorf("error setting tab background texture on Window; HRESULT: 0x%X", hresult))
}
w.container.setParent(w.hwnd)
return w
}
func (w *window) Title() string {
return getWindowText(w.hwnd)
}
func (w *window) SetTitle(title string) {
C.setWindowText(w.hwnd, toUTF16(title))
}
func (w *window) Show() {
if !w.shownbefore {
C.ShowWindow(w.hwnd, C.nCmdShow)
C.updateWindow(w.hwnd)
w.shownbefore = true
} else {
C.ShowWindow(w.hwnd, C.SW_SHOW)
}
}
func (w *window) Hide() {
C.ShowWindow(w.hwnd, C.SW_HIDE)
}
func (w *window) Close() {
C.windowClose(w.hwnd)
}
func (w *window) OnClosing(e func() bool) {
w.closing.setbool(e)
}
//export storeWindowHWND
func storeWindowHWND(data unsafe.Pointer, hwnd C.HWND) {
w := (*window)(data)
w.hwnd = hwnd
}
//export windowResize
func windowResize(data unsafe.Pointer, r *C.RECT) {
w := (*window)(data)
// the origin of the window's content area is always (0, 0), but let's use the values from the RECT just to be safe
w.container.move(r)
}
//export windowClosing
func windowClosing(data unsafe.Pointer) {
w := (*window)(data)
close := w.closing.fire()
if close {
C.windowClose(w.hwnd)
}
}