andlabs-ui/redo/containerctrls_windows.go

111 lines
3.0 KiB
Go

// 25 july 2014
package ui
import (
"unsafe"
)
// #include "winapi_windows.h"
import "C"
/*
On Windows, container controls are just regular controls; their children have to be children of the parent window, and changing the contents of a switching container (such as a tab control) must be done manually.
TODO
- make sure all tabs cannot be deselected (that is, make sure the current tab can never have index -1)
- see if we can safely make the controls children of the tab control itself or if that would just screw our subclassing
*/
type tab struct {
*controlbase
tabs []*sizer
supersetParent func(p *controlParent)
superallocate func(x int, y int, width int, height int, d *sizing) []*allocation
}
func newTab() Tab {
c := newControl(C.xWC_TABCONTROL,
C.TCS_TOOLTIPS | C.WS_TABSTOP,
0)
t := &tab{
controlbase: c,
}
t.supersetParent = t.fsetParent
t.fsetParent = t.tabsetParent
t.fpreferredSize = t.tabpreferredSize
t.superallocate = t.fallocate
t.fallocate = t.taballocate
C.controlSetControlFont(t.hwnd)
C.setTabSubclass(t.hwnd, unsafe.Pointer(t))
return t
}
func (t *tab) tabsetParent(p *controlParent) {
t.supersetParent(p)
for _, c := range t.tabs {
c.child.setParent(p)
}
}
func (t *tab) Append(name string, control Control) {
s := new(sizer)
t.tabs = append(t.tabs, s)
s.child = control
if t.parent != nil {
s.child.setParent(&controlParent{t.parent})
}
// initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior
if len(t.tabs) != 1 {
s.child.containerHide()
}
C.tabAppend(t.hwnd, toUTF16(name))
}
//export tabChanging
func tabChanging(data unsafe.Pointer, current C.LRESULT) {
t := (*tab)(data)
t.tabs[int(current)].child.containerHide()
}
//export tabChanged
func tabChanged(data unsafe.Pointer, new C.LRESULT) {
t := (*tab)(data)
t.tabs[int(new)].child.containerShow()
}
func (t *tab) tabpreferredSize(d *sizing) (width, height int) {
// TODO only consider the size of the current tab?
for _, s := range t.tabs {
w, h := s.child.preferredSize(d)
if width < w {
width = w
}
if height < h {
height = h
}
}
return width, height + int(C.tabGetTabHeight(t.hwnd))
}
// a tab control contains other controls; size appropriately
// TODO change this to commitResize()
func (t *tab) taballocate(x int, y int, width int, height int, d *sizing) []*allocation {
var r C.RECT
// figure out what the rect for each child is...
r.left = C.LONG(x) // load structure with the window's rect
r.top = C.LONG(y)
r.right = C.LONG(x + width)
r.bottom = C.LONG(y + height)
C.tabGetContentRect(t.hwnd, &r)
// and allocate
// don't allocate to just the current tab; allocate to all tabs!
for _, s := range t.tabs {
// because each widget is actually a child of the Window, the origin is the one we calculated above
s.resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top))
}
// and now allocate the tab control itself
return t.superallocate(x, y, width, height, d)
}