andlabs-ui/box.go

86 lines
2.1 KiB
Go

// 12 december 2015
package ui
import (
"unsafe"
)
// #include "pkgui.h"
import "C"
// Box is a Control that holds a group of Controls horizontally
// or vertically. If horizontally, then all controls have the same
// height. If vertically, then all controls have the same width.
// By default, each control has its preferred width (horizontal)
// or height (vertical); if a control is marked "stretchy", it will
// take whatever space is left over. If multiple controls are marked
// stretchy, they will be given equal shares of the leftover space.
// There can also be space between each control ("padding").
type Box struct {
ControlBase
b *C.uiBox
children []Control
}
// NewHorizontalBox creates a new horizontal Box.
func NewHorizontalBox() *Box {
b := new(Box)
b.b = C.uiNewHorizontalBox()
b.ControlBase = NewControlBase(b, uintptr(unsafe.Pointer(b.b)))
return b
}
// NewVerticalBox creates a new vertical Box.
func NewVerticalBox() *Box {
b := new(Box)
b.b = C.uiNewVerticalBox()
b.ControlBase = NewControlBase(b, uintptr(unsafe.Pointer(b.b)))
return b
}
// Destroy destroys the Box. If the Box has children,
// Destroy calls Destroy on those Controls as well.
func (b *Box) Destroy() {
for len(b.children) != 0 {
c := b.children[0]
b.Delete(0)
c.Destroy()
}
b.ControlBase.Destroy()
}
// Append adds the given control to the end of the Box.
func (b *Box) Append(child Control, stretchy bool) {
c := (*C.uiControl)(nil)
// TODO this part is wrong for Box?
if child != nil {
c = touiControl(child.LibuiControl())
}
C.uiBoxAppend(b.b, c, frombool(stretchy))
b.children = append(b.children, child)
}
// Delete deletes the nth control of the Box.
func (b *Box) Delete(n int) {
b.children = append(b.children[:n], b.children[n + 1:]...)
C.uiBoxDelete(b.b, C.int(n))
}
// Padded returns whether there is space between each control
// of the Box.
func (b *Box) Padded() bool {
return tobool(C.uiBoxPadded(b.b))
}
// SetPadded controls whether there is space between each control
// of the Box. The size of the padding is determined by the OS and
// its best practices.
func (b *Box) SetPadded(padded bool) {
C.uiBoxSetPadded(b.b, frombool(padded))
}