andlabs-ui/delegateuitask_darwin.m

151 lines
3.8 KiB
Objective-C

// 13 may 2014
#include "objc_darwin.h"
#include "_cgo_export.h"
#import <Foundation/NSObject.h>
#import <Foundation/NSValue.h>
#import <Foundation/NSNotification.h>
#import <AppKit/NSApplication.h>
#import <AppKit/NSWindow.h>
#import <Foundation/NSAutoreleasePool.h>
#import <AppKit/NSEvent.h>
#import <AppKit/NSAlert.h>
extern NSRect dummyRect;
@interface ourApplication : NSApplication
@end
@implementation ourApplication
// by default, NSApplication eats some key events
// this prevents that from happening with Area
// see http://stackoverflow.com/questions/24099063/how-do-i-detect-keyup-in-my-nsview-with-the-command-key-held and http://lists.apple.com/archives/cocoa-dev/2003/Oct/msg00442.html
- (void)sendEvent:(NSEvent *)e
{
NSEventType type;
type = [e type];
if (type == NSKeyDown || type == NSKeyUp || type == NSFlagsChanged) {
id focused;
focused = [[e window] firstResponder];
// TODO can focused be nil? the isKindOfClass: docs don't say if it handles nil receivers
if ([focused isKindOfClass:areaClass])
switch (type) {
case NSKeyDown:
[focused keyDown:e];
return;
case NSKeyUp:
[focused keyUp:e];
return;
case NSFlagsChanged:
[focused flagsChanged:e];
return;
}
// else fall through
}
// otherwise, let NSApplication do it
[super sendEvent:e];
}
@end
@interface appDelegate : NSObject
@end
@implementation appDelegate
- (BOOL)windowShouldClose:(id)win
{
return appDelegate_windowShouldClose(win);
}
- (void)windowDidResize:(NSNotification *)n
{
appDelegate_windowDidResize([n object]);
}
- (void)buttonClicked:(id)button
{
appDelegate_buttonClicked(button);
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)app
{
NSArray *windows;
NSUInteger i;
// try to close all windows
windows = [NSApp windows];
for (i = 0; i < [windows count]; i++)
[[windows objectAtIndex:i] performClose:self];
// if any windows are left, cancel
if ([[NSApp windows] count] != 0)
return NSTerminateCancel;
// no windows are left; we're good
return NSTerminateNow;
}
- (void)alertDidEnd:(NSAlert *)alert returnCode:(NSInteger)returnCode contextInfo:(void *)data
{
NSInteger *ret = (NSInteger *) data;
*ret = returnCode;
}
@end
id makeAppDelegate(void)
{
return [appDelegate new];
}
id windowGetContentView(id window)
{
return [((NSWindow *) window) contentView];
}
BOOL initCocoa(id appDelegate)
{
// on 10.6 the -[NSApplication setDelegate:] method complains if we don't have one
NSAutoreleasePool *pool;
pool = [NSAutoreleasePool new];
dummyRect = NSMakeRect(0, 0, 100, 100);
initAreaClass();
[ourApplication sharedApplication]; // makes NSApp an object of type ourApplication
if ([NSApp setActivationPolicy:NSApplicationActivationPolicyRegular] != YES)
return NO;
[NSApp activateIgnoringOtherApps:YES]; // TODO actually do C.NO here? Russ Cox does YES in his devdraw; the docs say the Finder does NO
[NSApp setDelegate:appDelegate];
[pool release];
return YES;
}
void breakMainLoop(void)
{
NSEvent *e;
// -[NSApplication stop:] stops the event loop; it won't do a clean termination, but we're not too concerned with that (at least not on the other platforms either so)
// we can't call -[NSApplication terminate:] because that will just quit the program, ensuring we never leave ui.Go()
[NSApp stop:NSApp];
// simply calling -[NSApplication stop:] is not good enough, as the stop flag is only checked when an event comes in
// we have to create a "proper" event; a blank event will just throw an exception
e = [NSEvent otherEventWithType:NSApplicationDefined
location:NSZeroPoint
modifierFlags:0
timestamp:0
windowNumber:0
context:nil
subtype:0
data1:0
data2:0];
[NSApp postEvent:e atStart:NO]; // not at start, just in case there are other events pending (TODO is this correct?)
}
void cocoaMainLoop(void)
{
[NSApp run];
}