217 lines
6.6 KiB
Go
217 lines
6.6 KiB
Go
// 29 march 2014
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package ui
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import (
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"image"
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"unsafe"
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)
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//// #include <HIToolbox/Events.h>
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// #include "objc_darwin.h"
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import "C"
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type area struct {
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*areabase
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_id C.id
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scroller *scroller
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}
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func newArea(ab *areabase) Area {
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a := &area{
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areabase: ab,
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}
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a._id = C.newArea(unsafe.Pointer(a))
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a.scroller = newScroller(a._id, false) // no border on Area
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a.SetSize(a.width, a.height)
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return a
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}
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func (a *area) SetSize(width, height int) {
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a.width = width
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a.height = height
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// set the frame size to set the area's effective size on the Cocoa side
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C.moveControl(a._id, 0, 0, C.intptr_t(a.width), C.intptr_t(a.height))
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}
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func (a *area) RepaintAll() {
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C.areaRepaintAll(a._id)
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}
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//export areaView_drawRect
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func areaView_drawRect(self C.id, rect C.struct_xrect, data unsafe.Pointer) {
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a := (*area)(data)
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// no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m)
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// rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
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cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height))
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cliprect = image.Rect(0, 0, int(a.width), int(a.height)).Intersect(cliprect)
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if cliprect.Empty() { // no intersection; nothing to paint
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return
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}
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i := a.handler.Paint(cliprect)
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success := C.drawImage(
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unsafe.Pointer(pixelData(i)), C.intptr_t(i.Rect.Dx()), C.intptr_t(i.Rect.Dy()), C.intptr_t(i.Stride),
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C.intptr_t(cliprect.Min.X), C.intptr_t(cliprect.Min.Y))
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if success == C.NO {
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panic("error drawing into Area (exactly what is unknown)")
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}
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}
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func parseModifiers(e C.id) (m Modifiers) {
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mods := C.modifierFlags(e)
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if (mods & C.cNSControlKeyMask) != 0 {
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m |= Ctrl
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}
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if (mods & C.cNSAlternateKeyMask) != 0 {
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m |= Alt
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}
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if (mods & C.cNSShiftKeyMask) != 0 {
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m |= Shift
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}
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if (mods & C.cNSCommandKeyMask) != 0 {
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m |= Super
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}
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return m
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}
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func areaMouseEvent(self C.id, e C.id, click bool, up bool, data unsafe.Pointer) {
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var me MouseEvent
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a := (*area)(data)
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xp := C.getTranslatedEventPoint(self, e)
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me.Pos = image.Pt(int(xp.x), int(xp.y))
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// for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this
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if !me.Pos.In(image.Rect(0, 0, int(a.width), int(a.height))) {
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return
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}
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me.Modifiers = parseModifiers(e)
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which := uint(C.buttonNumber(e)) + 1
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if which == 3 { // swap middle and right button numbers
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which = 2
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} else if which == 2 {
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which = 3
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}
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if click && up {
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me.Up = which
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} else if click {
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me.Down = which
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// this already works the way we want it to so nothing special needed like with Windows and GTK+
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me.Count = uint(C.clickCount(e))
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} else {
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which = 0 // reset for Held processing below
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}
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// the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so)
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held := C.pressedMouseButtons()
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if which != 1 && (held&1) != 0 { // button 1
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me.Held = append(me.Held, 1)
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}
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if which != 2 && (held&4) != 0 { // button 2; mind the swap
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me.Held = append(me.Held, 2)
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}
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if which != 3 && (held&2) != 0 { // button 3
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me.Held = append(me.Held, 3)
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}
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held >>= 3
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for i := uint(4); held != 0; i++ {
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if which != i && (held&1) != 0 {
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me.Held = append(me.Held, i)
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}
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held >>= 1
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}
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a.handler.Mouse(me)
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}
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//export areaView_mouseMoved_mouseDragged
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func areaView_mouseMoved_mouseDragged(self C.id, e C.id, data unsafe.Pointer) {
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// for moving, this is handled by the tracking rect stuff above
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// for dragging, if multiple buttons are held, only one of their xxxMouseDragged: messages will be sent, so this is OK to do
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areaMouseEvent(self, e, false, false, data)
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}
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//export areaView_mouseDown
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func areaView_mouseDown(self C.id, e C.id, data unsafe.Pointer) {
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// no need to manually set focus; Mac OS X has already done that for us by this point since we set our view to be a first responder
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areaMouseEvent(self, e, true, false, data)
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}
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//export areaView_mouseUp
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func areaView_mouseUp(self C.id, e C.id, data unsafe.Pointer) {
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areaMouseEvent(self, e, true, true, data)
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}
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func sendKeyEvent(self C.id, ke KeyEvent, data unsafe.Pointer) C.BOOL {
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a := (*area)(data)
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handled := a.handler.Key(ke)
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return toBOOL(handled)
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}
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func areaKeyEvent(self C.id, e C.id, up bool, data unsafe.Pointer) C.BOOL {
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var ke KeyEvent
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keyCode := uintptr(C.keyCode(e))
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ke, ok := fromKeycode(keyCode)
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if !ok {
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// no such key; modifiers by themselves are handled by -[self flagsChanged:]
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return C.NO
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}
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// either ke.Key or ke.ExtKey will be set at this point
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ke.Modifiers = parseModifiers(e)
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ke.Up = up
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return sendKeyEvent(self, ke, data)
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}
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//export areaView_keyDown
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func areaView_keyDown(self C.id, e C.id, data unsafe.Pointer) C.BOOL {
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return areaKeyEvent(self, e, false, data)
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}
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//export areaView_keyUp
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func areaView_keyUp(self C.id, e C.id, data unsafe.Pointer) C.BOOL {
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return areaKeyEvent(self, e, true, data)
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}
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//export areaView_flagsChanged
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func areaView_flagsChanged(self C.id, e C.id, data unsafe.Pointer) C.BOOL {
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var ke KeyEvent
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// Mac OS X sends this event on both key up and key down.
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// Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state
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keyCode := uintptr(C.keyCode(e))
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mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries
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if !ok { // unknown modifier; ignore
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return C.NO
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}
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ke.Modifiers = parseModifiers(e)
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ke.Up = (ke.Modifiers & mod) == 0
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ke.Modifier = mod
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// don't include the modifier in ke.Modifiers
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ke.Modifiers &^= mod
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return sendKeyEvent(self, ke, data)
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}
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func (a *area) id() C.id {
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return a._id
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}
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func (a *area) setParent(p *controlParent) {
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a.scroller.setParent(p)
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}
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func (a *area) allocate(x int, y int, width int, height int, d *sizing) []*allocation {
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return baseallocate(a, x, y, width, height, d)
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}
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func (a *area) preferredSize(d *sizing) (width, height int) {
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// the preferred size of an Area is its size
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return a.width, a.height
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}
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func (a *area) commitResize(c *allocation, d *sizing) {
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a.scroller.commitResize(c, d)
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}
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func (a *area) getAuxResizeInfo(d *sizing) {
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basegetAuxResizeInfo(a, d)
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}
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