andlabs-ui/uitask_windows.go

174 lines
5.1 KiB
Go

// 11 february 2014
package ui
import (
"fmt"
"syscall"
"unsafe"
)
/*
TODO rewrite this comment block
problem: messages have to be dispatched on the same thread as system calls, and we can't mux GetMessage() with select, and PeekMessage() every iteration is wasteful (and leads to lag for me (only) with the concurrent garbage collector sweep)
possible: solution: use PostThreadMessage() to send uimsgs out to the message loop, which runs on its own goroutine
(I had come up with this first but wanted to try other things before doing it (and wasn't really sure if user-defined messages were safe, not quite understanding the system); nsf came up with it independently and explained that this was really the only right way to do it, so thanks to him)
problem: if the thread isn't in its main message pump, the thread message is simply lost (see, for example, http://blogs.msdn.com/b/oldnewthing/archive/2005/04/26/412116.aspx)
this happened when scrolling Areas (as scrolling is modal; see http://blogs.msdn.com/b/oldnewthing/archive/2005/04/27/412565.aspx)
the only recourse, and the one both Microsoft (http://support.microsoft.com/kb/183116) and Raymond Chen (http://blogs.msdn.com/b/oldnewthing/archive/2008/12/23/9248851.aspx) suggest (and Treeki/Ninjifox confirmed), is to create an invisible window to dispatch messages instead.
yay.
*/
var msghwnd _HWND
const (
msgQuit = _WM_APP + iota + 1 // + 1 just to be safe
msgSetAreaSize
msgRepaintAll
msgPost
)
func uiinit() error {
err := doWindowsInit()
if err != nil {
return fmt.Errorf("error doing general Windows initialization: %v", err)
}
msghwnd, err = makeMessageHandler()
if err != nil {
return fmt.Errorf("error making invisible window for handling events: %v", err)
}
return nil
}
var (
_postMessage = user32.NewProc("PostMessageW")
)
func ui() {
go func() {
<-Stop
// PostMessage() so it gets handled after any events currently being processed complete
r1, _, err := _postMessage.Call(
uintptr(msghwnd),
msgQuit,
uintptr(0),
uintptr(0))
if r1 == 0 { // failure
panic("error sending quit message to message loop: " + err.Error())
}
}()
msgloop()
}
// we'll use SendMessage() here, which will do a thread switch, call the function immediately, and wait for it to return, so we don't have to worry about the garbage collector collecting data
func uipost(w *Window, data interface{}) {
_sendMessage.Call(
uintptr(w.sysData.hwnd), // note: we pass this directly to the window
msgPost,
0,
uintptr(unsafe.Pointer(&data)))
}
var (
_dispatchMessage = user32.NewProc("DispatchMessageW")
_getActiveWindow = user32.NewProc("GetActiveWindow")
_getMessage = user32.NewProc("GetMessageW")
_isDialogMessage = user32.NewProc("IsDialogMessageW")
_postQuitMessage = user32.NewProc("PostQuitMessage")
_sendMessage = user32.NewProc("SendMessageW")
_translateMessage = user32.NewProc("TranslateMessage")
)
func msgloop() {
var msg struct {
hwnd _HWND
message uint32
wParam _WPARAM
lParam _LPARAM
time uint32
pt _POINT
}
for {
r1, _, err := _getMessage.Call(
uintptr(unsafe.Pointer(&msg)),
uintptr(_NULL),
uintptr(0),
uintptr(0))
if r1 == negConst(-1) { // error
panic("error getting message in message loop: " + err.Error())
}
if r1 == 0 { // WM_QUIT message
return
}
// this next bit handles tab stops
r1, _, _ = _getActiveWindow.Call()
r1, _, _ = _isDialogMessage.Call(
r1, // active window
uintptr(unsafe.Pointer(&msg)))
if r1 != 0 {
continue
}
_translateMessage.Call(uintptr(unsafe.Pointer(&msg)))
_dispatchMessage.Call(uintptr(unsafe.Pointer(&msg)))
}
}
var (
msghandlerclass = toUTF16("gomsghandler")
msghandlertitle = toUTF16("ui package message window")
)
func makeMessageHandler() (hwnd _HWND, err error) {
wc := &_WNDCLASS{
lpszClassName: utf16ToArg(msghandlerclass),
lpfnWndProc: syscall.NewCallback(messageHandlerWndProc),
hInstance: hInstance,
hIcon: icon,
hCursor: cursor,
hbrBackground: _HBRUSH(_COLOR_BTNFACE + 1),
}
r1, _, err := _registerClass.Call(uintptr(unsafe.Pointer(wc)))
if r1 == 0 { // failure
return _HWND(_NULL), fmt.Errorf("error registering the class of the invisible window for handling events: %v", err)
}
r1, _, err = _createWindowEx.Call(
uintptr(0),
utf16ToArg(msghandlerclass),
utf16ToArg(msghandlertitle),
uintptr(0),
negConst(_CW_USEDEFAULT),
negConst(_CW_USEDEFAULT),
negConst(_CW_USEDEFAULT),
negConst(_CW_USEDEFAULT),
// don't negConst() HWND_MESSAGE; windowsconstgen was given a pointer by windows.h, and pointers are unsigned, so converting it back to signed doesn't work
uintptr(_HWND_MESSAGE),
uintptr(_NULL),
uintptr(hInstance),
uintptr(_NULL))
if r1 == 0 { // failure
return _HWND(_NULL), fmt.Errorf("error actually creating invisible window for handling events: %v", err)
}
return _HWND(r1), nil
}
func messageHandlerWndProc(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT {
switch uMsg {
case msgQuit:
// does not return a value according to MSDN
_postQuitMessage.Call(0)
return 0
}
return defWindowProc(hwnd, uMsg, wParam, lParam)
}