151 lines
4.0 KiB
Go
151 lines
4.0 KiB
Go
// 24 february 2014
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package ui
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import (
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"fmt"
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// "syscall"
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"unsafe"
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)
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// For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it.
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// These sizes are given in "dialog units", which are independent of the font in use.
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// We need to convert these into standard pixels, which requires we get the device context of the OS window.
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// References:
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// - http://msdn.microsoft.com/en-us/library/windows/desktop/aa511279.aspx#controlsizing for control sizes
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// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed
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// - http://support.microsoft.com/kb/125681 - to get the base X and Y
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// (thanks to http://stackoverflow.com/questions/58620/default-button-size)
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// As we are left with incomplete data, an arbitrary size will be chosen
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const (
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defaultWidth = 100 // 2 * preferred width of buttons
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)
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type dlgunits struct {
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width int
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height int
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longest bool // TODO actually use this
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}
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var stdDlgSizes = [nctypes]dlgunits{
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c_button: dlgunits{
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width: 50,
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height: 14,
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},
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c_checkbox: dlgunits{
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// widtdh is not defined here so assume longest
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longest: true,
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height: 10,
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},
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c_combobox: dlgunits{
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longest: true,
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height: 14,
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},
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c_lineedit: dlgunits{
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longest: true,
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height: 14,
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},
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c_label: dlgunits{
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longest: true,
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height: 8,
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},
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c_listbox: dlgunits{
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longest: true,
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// height is not clearly defined here ("an integral number of items (3 items minimum)") so just use a three-line edit control
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height: 14 + 10 + 10,
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},
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c_progressbar: dlgunits{
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width: 237, // the first reference says 107 also works; TODO decide which to use
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height: 8,
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},
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}
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var (
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_selectObject = gdi32.NewProc("SelectObject")
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_getTextMetrics = gdi32.NewProc("GetTextMetricsW")
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_getWindowDC = user32.NewProc("GetWindowDC")
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_releaseDC = user32.NewProc("ReleaseDC")
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)
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// This function runs on uitask; call the functions directly.
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func (s *sysData) preferredSize() (width int, height int) {
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var dc _HANDLE
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var tm _TEXTMETRICS
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var baseX, baseY int
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// TODO use GetDC() and not GetWindowDC()?
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r1, _, err := _getWindowDC.Call(uintptr(s.hwnd))
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if r1 == 0 { // failure
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panic(fmt.Errorf("error getting DC for preferred size calculations: %v", err))
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}
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dc = _HANDLE(r1)
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r1, _, err = _selectObject.Call(
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uintptr(dc),
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uintptr(controlFont))
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if r1 == 0 { // failure
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panic(fmt.Errorf("error loading control font into device context for preferred size calculation: %v", err))
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}
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r1, _, err = _getTextMetrics.Call(
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uintptr(dc),
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uintptr(unsafe.Pointer(&tm)))
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if r1 == 0 { // failure
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panic(fmt.Errorf("error getting text metrics for preferred size calculations: %v", err))
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}
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baseX = int(tm.tmAveCharWidth) // TODO not optimal; third reference has better way
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baseY = int(tm.tmHeight)
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r1, _, err = _releaseDC.Call(
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uintptr(s.hwnd),
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uintptr(dc))
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if r1 == 0 { // failure
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panic(fmt.Errorf("error releasing DC for preferred size calculations: %v", err))
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}
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// now that we have the conversion factors...
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width = stdDlgSizes[s.ctype].width
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if width == 0 {
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width = defaultWidth
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}
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height = stdDlgSizes[s.ctype].height
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width = muldiv(width, baseX, 4) // equivalent to right of rect
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height = muldiv(height, baseY, 8) // equivalent to bottom of rect
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return width, height
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}
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var (
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_mulDiv = kernel32.NewProc("MulDiv")
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)
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func muldiv(ma int, mb int, div int) int {
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// div will not be 0 in the usages above
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// we also ignore overflow; that isn't likely to happen for our use case anytime soon
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r1, _, _ := _mulDiv.Call(
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uintptr(int32(ma)),
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uintptr(int32(mb)),
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uintptr(int32(div)))
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return int(int32(r1))
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}
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type _TEXTMETRICS struct {
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tmHeight int32
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tmAscent int32
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tmDescent int32
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tmInternalLeading int32
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tmExternalLeading int32
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tmAveCharWidth int32
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tmMaxCharWidth int32
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tmWeight int32
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tmOverhang int32
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tmDigitizedAspectX int32
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tmDigitizedAspectY int32
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tmFirstChar uint16
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tmLastChar uint16
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tmDefaultChar uint16
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tmBreakChar uint16
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tmItalic byte
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tmUnderlined byte
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tmStruckOut byte
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tmPitchAndFamily byte
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tmCharSet byte
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}
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