153 lines
3.9 KiB
Go
153 lines
3.9 KiB
Go
// 11 february 2014
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package ui
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import (
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"fmt"
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"sync"
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)
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// Window represents an on-screen window.
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type Window struct {
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// Closing gets a message when the user clicks the window's close button.
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// You cannot change it once the Window has been created.
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// If you do not respond to this signal, nothing will happen; regardless of whether you handle the signal or not, the window will not be closed.
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Closing chan struct{}
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lock sync.Mutex
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created bool
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sysData *sysData
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initTitle string
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initWidth int
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initHeight int
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shownOnce bool
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spaced bool
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}
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// NewWindow allocates a new Window with the given title and size. The window is not created until a call to Create() or Open().
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func NewWindow(title string, width int, height int) *Window {
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return &Window{
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sysData: mksysdata(c_window),
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initTitle: title,
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initWidth: width,
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initHeight: height,
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Closing: newEvent(),
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}
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}
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// SetTitle sets the window's title.
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func (w *Window) SetTitle(title string) {
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w.lock.Lock()
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defer w.lock.Unlock()
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if w.created {
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w.sysData.setText(title)
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return
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}
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w.initTitle = title
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}
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// SetSize sets the window's size.
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func (w *Window) SetSize(width int, height int) (err error) {
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w.lock.Lock()
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defer w.lock.Unlock()
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if w.created {
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err := w.sysData.setWindowSize(width, height)
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if err != nil {
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return fmt.Errorf("error setting window size: %v", err)
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}
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return nil
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}
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w.initWidth = width
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w.initHeight = height
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return nil
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}
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// SetSpaced sets whether the Window's child control takes padding and spacing into account.
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// That is, with w.SetSpaced(true), w's child will have a margin around the window frame and will have sub-controls separated by an implementation-defined amount.
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// Currently, only Stack and Grid explicitly understand this property.
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// This property is visible recursively throughout the widget hierarchy of the Window.
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// This property cannot be set after the Window has been created.
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func (w *Window) SetSpaced(spaced bool) {
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w.lock.Lock()
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defer w.lock.Unlock()
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if w.created {
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panic(fmt.Errorf("Window.SetSpaced() called after window created"))
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}
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w.spaced = spaced
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}
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// Open creates the Window with Create and then shows the Window with Show. As with Create, you cannot call Open more than once per window.
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func (w *Window) Open(control Control) {
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w.Create(control)
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w.Show()
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}
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// Create creates the Window, setting its control to the given control. It does not show the window. This can only be called once per window, and finalizes all initialization of the control.
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func (w *Window) Create(control Control) {
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w.lock.Lock()
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defer w.lock.Unlock()
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if w.created {
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panic("window already open")
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}
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w.sysData.spaced = w.spaced
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w.sysData.event = w.Closing
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err := w.sysData.make(nil)
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if err != nil {
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panic(fmt.Errorf("error opening window: %v", err))
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}
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if control != nil {
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w.sysData.allocate = control.allocate
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err = control.make(w.sysData)
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if err != nil {
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panic(fmt.Errorf("error adding window's control: %v", err))
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}
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}
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err = w.sysData.setWindowSize(w.initWidth, w.initHeight)
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if err != nil {
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panic(fmt.Errorf("error setting window size (in Window.Open()): %v", err))
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}
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w.sysData.setText(w.initTitle)
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w.created = true
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}
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// Show shows the window.
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func (w *Window) Show() {
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w.lock.Lock()
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defer w.lock.Unlock()
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if !w.shownOnce {
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w.shownOnce = true
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err := w.sysData.firstShow()
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if err != nil {
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panic(fmt.Errorf("error showing window for the first time: %v", err))
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}
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return
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}
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w.sysData.show()
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}
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// Hide hides the window.
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func (w *Window) Hide() {
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w.lock.Lock()
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defer w.lock.Unlock()
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w.sysData.hide()
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}
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// Center centers the Window on-screen.
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// The concept of "screen" in the case of a multi-monitor setup is implementation-defined.
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// It presently panics if the Window has not been created.
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func (w *Window) Center() {
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w.lock.Lock()
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defer w.lock.Unlock()
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if !w.created {
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panic("attempt to center Window before it has been created")
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}
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w.sysData.center()
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}
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