andlabs-ui/progressbar.go

65 lines
1.5 KiB
Go

// 25 february 2014
package ui
import (
"sync"
)
// A ProgressBar is a horizontal rectangle that fills up from left to right to indicate the progress of a long-running task.
// This progress is typically a percentage, so within the range [0,100].
type ProgressBar struct {
lock sync.Mutex
created bool
sysData *sysData
initProg int
}
// NewProgressBar creates a new ProgressBar.
func NewProgressBar() *ProgressBar {
return &ProgressBar{
sysData: mksysdata(c_progressbar),
}
}
// SetProgress sets the currently indicated progress amount on the ProgressBar. If this amount is outside the range [0,100] (ideally -1), the function will panic (it should allow indeterminate progress bars, alas those are not supported on Windows 2000).
func (p *ProgressBar) SetProgress(percent int) {
p.lock.Lock()
defer p.lock.Unlock()
if percent < 0 || percent > 100 {
panic("invalid percent") // TODO
}
if p.created {
p.sysData.setProgress(percent)
return
}
p.initProg = percent
}
func (p *ProgressBar) make(window *sysData) error {
p.lock.Lock()
defer p.lock.Unlock()
err := p.sysData.make("", window)
if err != nil {
return err
}
p.sysData.setProgress(p.initProg)
p.created = true
return nil
}
func (p *ProgressBar) setRect(x int, y int, width int, height int, winheight int) error {
p.lock.Lock()
defer p.lock.Unlock()
return p.sysData.setRect(x, y, width, height, winheight)
}
func (p *ProgressBar) preferredSize() (width int, height int) {
p.lock.Lock()
defer p.lock.Unlock()
return p.sysData.preferredSize()
}