// 12 july 2014

package ui

import (
	"fmt"
	"syscall"
	"unsafe"
)

// #include "winapi_windows.h"
import "C"

type window struct {
	hwnd		C.HWND
	shownbefore	bool

	child			Control

	closing		*event

	spaced		bool
}

const windowclassname = ""
var windowclassptr = syscall.StringToUTF16Ptr(windowclassname)

func makeWindowWindowClass() error {
	var errmsg *C.char

	err := C.makeWindowWindowClass(&errmsg)
	if err != 0 || errmsg != nil {
		return fmt.Errorf("%s: %v", C.GoString(errmsg), syscall.Errno(err))
	}
	return nil
}

func newWindow(title string, width int, height int) *window {
	w := &window{
		// hwnd set in WM_CREATE handler
		closing:	newEvent(),
	}
	hwnd := C.newWindow(toUTF16(title), C.int(width), C.int(height), unsafe.Pointer(w))
	if hwnd != w.hwnd {
		panic(fmt.Errorf("inconsistency: hwnd returned by CreateWindowEx() (%p) and hwnd stored in window (%p) differ", hwnd, w.hwnd))
	}
	return w
}

func (w *window) SetControl(control Control) {
	if w.child != nil {		// unparent existing control
		w.child.unparent()
	}
	control.unparent()
	control.parent(w)
	w.child = control
}

func (w *window) Title() string {
	return getWindowText(w.hwnd)
}

func (w *window) SetTitle(title string) {
	C.setWindowText(w.hwnd, toUTF16(title))
}

func (w *window) Show() {
	if !w.shownbefore {
		C.ShowWindow(w.hwnd, C.nCmdShow)
		C.updateWindow(w.hwnd)
		w.shownbefore = true
	} else {
		C.ShowWindow(w.hwnd, C.SW_SHOW)
	}
}

func (w *window) Hide() {
	C.ShowWindow(w.hwnd, C.SW_HIDE)
}

func (w *window) Close() {
	C.windowClose(w.hwnd)
}

func (w *window) OnClosing(e func() bool) {
	w.closing.setbool(e)
}

//export storeWindowHWND
func storeWindowHWND(data unsafe.Pointer, hwnd C.HWND) {
	w := (*window)(data)
	w.hwnd = hwnd
}

//export windowResize
func windowResize(data unsafe.Pointer, r *C.RECT) {
	w := (*window)(data)
	w.doresize(int(r.right - r.left), int(r.bottom - r.top))
}

//export windowClosing
func windowClosing(data unsafe.Pointer) {
	w := (*window)(data)
	close := w.closing.fire()
	if close {
		C.windowClose(w.hwnd)
	}
}