// 7 july 2014 package ui // Button is a clickable button that performs some task. type Button interface { Control // OnClicked sets the event handler for when the Button is clicked. OnClicked(func()) // Text and SetText get and set the Button's label text. Text() string SetText(text string) } // NewButton creates a new Button with the given label text. func NewButton(text string) Button { return newButton(text) } // Checkbox is a clickable box that indicates some Boolean value. type Checkbox interface { Control // OnToggled sets the event handler for when the Checkbox is toggled. OnToggled(func()) // Text and SetText get and set the Checkbox's label text. Text() string SetText(text string) // Checked and SetChecked get and set the Checkbox's check state. Checked() bool SetChecked(checked bool) } // NewCheckbox creates a new Checkbox with the given label text. // The Checkbox will be initially unchecked. func NewCheckbox(text string) Checkbox { return newCheckbox(text) } // TextField is a Control in which the user can enter a single line of text. type TextField interface { Control // Text and SetText are Requests that get and set the TextField's text. Text() string SetText(text string) // OnChanged is triggered when the text in a TextField is changed somehow. // Do not bother trying to figure out how the text was changed; instead, perform your validation and use Invalid to inform the user that the entered text is invalid instead. OnChanged(func()) // Invalid throws a non-modal alert (whose nature is system-defined) on or near the TextField that alerts the user that input is invalid. // The string passed to Invalid will be displayed to the user to inform them of what specifically is wrong with the input. // Pass an empty string to remove the warning. Invalid(reason string) // ReadOnly and SetReadOnly get and set whether the TextField is read-only. // A read-only TextField cannot be changed by the user, but its text can still be manipulated in other ways (selecting, copying, etc.). ReadOnly() bool SetReadOnly(readonly bool) } // NewTextField creates a new TextField. func NewTextField() TextField { return newTextField() } // NewPasswordField creates a new TextField for entering passwords; that is, it hides the text being entered. func NewPasswordField() TextField { return newPasswordField() } // Tab is a Control that contains multiple pages of tabs, each containing a single Control. // You can add and remove tabs from the Tab at any time. // The appearance of a Tab with no tabs is implementation-defined. type Tab interface { Control // Append adds a new tab to Tab. // The tab is added to the end of the current list of tabs. Append(name string, control Control) } // NewTab creates a new Tab with no tabs. func NewTab() Tab { return newTab() } // Label is a Control that shows a static line of text. // Label shows one line of text; any text that does not fit is truncated. // Labels are left-aligned. [FUTURE PLANS: For platform-specific horizontal alignment rules, use a Form.] type Label interface { Control // Text and SetText get and set the Label's text. Text() string SetText(text string) } // NewLabel creates a new Label with the given text. func NewLabel(text string) Label { return newLabel(text) } // Group is a Control that holds a single Control; if that Control also contains other Controls, then the Controls will appear visually grouped together. // The appearance of a Group varies from system to system; for the most part a Group consists of a thin frame. // All Groups have a text label indicating what the Group is for. type Group interface { Control // Text and SetText get and set the Group's label text. Text() string SetText(text string) // Margined and SetMargined get and set whether the contents of the Group have a margin around them. // The size of the margin is platform-dependent. Margined() bool SetMargined(margined bool) } // NewGroup creates a new Group with the given text label and child Control. func NewGroup(text string, control Control) Group { return newGroup(text, control) } // Textbox represents a multi-line text entry box. // Text in a Textbox is unformatted, and scrollbars are applied automatically. // TODO rename to TextBox? merge with TextField (but cannot use Invalid())? enable/disable line wrapping? // TODO events // TODO Tab key - insert horizontal tab or tab stop? // TODO ReadOnly type Textbox interface { Control // Text and SetText get and set the Textbox's text. Text() string SetText(text string) } // NewTextbox creates a new Textbox. func NewTextbox() Textbox { return newTextbox() } // Spinbox is a Control that provides a text entry field that accepts integers and up and down buttons to increment and decrement those values. // This control is in its preliminary state. // TODO everything: // - TODO set increment? (work on windows) // - TODO set page step? // - TODO wrapping // - TODO negative values type Spinbox interface { Control // Value and SetValue get and set the current value of the Spinbox, respectively. // For SetValue, if the new value is outside the current range of the Spinbox, it is set to the nearest extremity. Value() int SetValue(value int) // OnChanged sets the event handler for when the Spinbox's value is changed. // Under what conditions this event is raised when the user types into the Spinbox's edit field is platform-defined. OnChanged(func()) } // NewSpinbox creates a new Spinbox with the given minimum and maximum. // The initial value will be the minimum value. // NewSpinbox() panics if min > max. func NewSpinbox(min int, max int) Spinbox { if min > max { panic("min > max in NewSpinbox()") } return newSpinbox(min, max) } // ProgressBar is a Control that displays a horizontal bar which shows the level of completion of an operation. // TODO indetermiante type ProgressBar interface { Control // Percent and SetPrecent get and set the current percentage indicated by the ProgressBar, respectively. // This value must be between 0 and 100; all other values cause SetPercent to panic. // TODO rename to Progress/SetProgress? Percent() int SetPercent(percent int) } // NewProgressBar creates a new ProgressBar. // It will initially show a progress of 0%. func NewProgressBar() ProgressBar { return newProgressBar() }