// 25 february 2014 package ui import ( "sync" ) // A ProgressBar is a horizontal rectangle that fills up from left to right to indicate the progress of a long-running task. // This progress is represented by an integer within the range [0,100], representing a percentage. // Alternatively, a progressbar can show an animation indicating that progress is being made but how much is indeterminate. // Newly-created ProgressBars default to showing 0% progress. type ProgressBar struct { lock sync.Mutex created bool sysData *sysData initProg int } // NewProgressBar creates a new ProgressBar. func NewProgressBar() *ProgressBar { return &ProgressBar{ sysData: mksysdata(c_progressbar), } } // SetProgress sets the currently indicated progress amount on the ProgressBar. // If percent is in the range [0,100], the progressBar shows that much percent complete. // If percent is -1, the ProgressBar is made indeterminate. // Otherwise, SetProgress panics. // TODO what happens if you repeatedly call SetProgress(-1)? func (p *ProgressBar) SetProgress(percent int) { p.lock.Lock() defer p.lock.Unlock() if percent < -1 || percent > 100 { panic("percent value out of range") } if p.created { p.sysData.setProgress(percent) return } p.initProg = percent } func (p *ProgressBar) make(window *sysData) error { p.lock.Lock() defer p.lock.Unlock() err := p.sysData.make(window) if err != nil { return err } p.sysData.setProgress(p.initProg) p.created = true return nil } func (p *ProgressBar) setRect(x int, y int, width int, height int, rr *[]resizerequest) { *rr = append(*rr, resizerequest{ sysData: p.sysData, x: x, y: y, width: width, height: height, }) } func (p *ProgressBar) preferredSize() (width int, height int) { return p.sysData.preferredSize() }