// 24 february 2014 package ui import ( // "syscall" "unsafe" ) // For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it. // These sizes are given in "dialog units", which are independent of the font in use. // We need to convert these into standard pixels, which requires we get the device context of the OS window. // References: // - http://msdn.microsoft.com/en-us/library/windows/desktop/aa511279.aspx#controlsizing for control sizes // - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed // - http://support.microsoft.com/kb/125681 - to get the base X and Y // (thanks to http://stackoverflow.com/questions/58620/default-button-size) // As we are left with incomplete data, an arbitrary size will be chosen const ( defaultWidth = 100 // 2 * preferred width of buttons ) type dlgunits struct { width int height int longest bool // TODO actually use this } var stdDlgSizes = [nctypes]dlgunits{ c_button: dlgunits{ width: 50, height: 14, }, c_checkbox: dlgunits{ // widtdh is not defined here so assume longest longest: true, height: 10, }, c_combobox: dlgunits{ longest: true, height: 14, }, c_lineedit: dlgunits{ longest: true, height: 14, }, c_label: dlgunits{ longest: true, height: 8, }, c_listbox: dlgunits{ longest: true, // height is not clearly defined here ("an integral number of items (3 items minimum)") so just use a three-line edit control height: 14 + 10 + 10, }, c_progressbar: dlgunits{ width: 237, // the first reference says 107 also works; TODO decide which to use height: 8, }, } var ( _getTextMetrics = gdi32.NewProc("GetTextMetricsW") _getWindowDC = user32.NewProc("GetWindowDC") _releaseDC = user32.NewProc("ReleaseDC") ) // This function runs on uitask; call the functions directly. func (s *sysData) preferredSize() (width int, height int) { var dc _HANDLE var tm _TEXTMETRICS var baseX, baseY int // TODO use GetDC() and not GetWindowDC()? r1, _, err := _getWindowDC.Call(uintptr(s.hwnd)) if r1 == 0 { // failure panic(err) // TODO return it instead } dc = _HANDLE(r1) r1, _, err = _getTextMetrics.Call( uintptr(dc), uintptr(unsafe.Pointer(&tm))) if r1 == 0 { // failure panic(err) // TODO return it instead } baseX = int(tm.tmAveCharWidth) // TODO not optimal; third reference has better way baseY = int(tm.tmHeight) r1, _, err = _releaseDC.Call( uintptr(s.hwnd), uintptr(dc)) if r1 == 0 { // failure panic(err) // TODO return it instead } // now that we have the conversion factors... width = stdDlgSizes[s.ctype].width if width == 0 { width = defaultWidth } height = stdDlgSizes[s.ctype].height width = muldiv(width, baseX, 4) // equivalent to right of rect height = muldiv(height, baseY, 8) // equivalent to bottom of rect return width, height } // attempts to mimic the behavior of kernel32.MulDiv() // caling it directly would be better (TODO) // alternatively TODO make sure the rounding is correct func muldiv(ma int, mb int, div int) int { xa := int64(ma) * int64(mb) xa /= int64(div) return int(xa) } type _TEXTMETRICS struct { tmHeight int32 tmAscent int32 tmDescent int32 tmInternalLeading int32 tmExternalLeading int32 tmAveCharWidth int32 tmMaxCharWidth int32 tmWeight int32 tmOverhang int32 tmDigitizedAspectX int32 tmDigitizedAspectY int32 tmFirstChar uint16 tmLastChar uint16 tmDefaultChar uint16 tmBreakChar uint16 tmItalic byte tmUnderlined byte tmStruckOut byte tmPitchAndFamily byte tmCharSet byte }