// 11 february 2014 package main import ( "fmt" "sync" ) // I need a way to get a sysData for a given HWND or a given HWND/control ID. So, this. type sdcEntry struct { s *sysData members map[_HMENU]*sysData } var ( sysDatas = map[_HWND]*sdcEntry{} sysDatasLock sync.Mutex ) func addSysData(hwnd _HWND, s *sysData) { sysDatasLock.Lock() defer sysDatasLock.Unlock() sysDatas[hwnd] = &sdcEntry{ s: s, members: map[_HMENU]*sysData{}, } } func addIDSysData(hwnd _HWND, id _HMENU, s *sysData) { sysDatasLock.Lock() defer sysDatasLock.Unlock() if ss, ok := sysDatas[hwnd]; ok { ss.members[id] = s } panic(fmt.Sprintf("adding ID %d to nonexistent HWND %d\n", id, hwnd)) } func getSysData(hwnd _HWND) *sysData { sysDatasLock.Lock() defer sysDatasLock.Unlock() if ss, ok := sysDatas[hwnd]; ok { return ss.s } return nil } func getIDSysData(hwnd _HWND, id _HMENU) *sysData { sysDatasLock.Lock() defer sysDatasLock.Unlock() if ss, ok := sysDatas[hwnd]; ok { if xx, ok := ss.members[id]; ok { return xx } panic(fmt.Sprintf("getting nonexistent ID %d for HWND %d\n", id, hwnd)) } panic(fmt.Sprintf("getting nonexistent HWND %d\n", hwnd)) }