// 11 february 2014 package ui import ( "fmt" "syscall" "unsafe" ) /* TODO rewrite this comment block problem: messages have to be dispatched on the same thread as system calls, and we can't mux GetMessage() with select, and PeekMessage() every iteration is wasteful (and leads to lag for me (only) with the concurrent garbage collector sweep) possible: solution: use PostThreadMessage() to send uimsgs out to the message loop, which runs on its own goroutine (I had come up with this first but wanted to try other things before doing it (and wasn't really sure if user-defined messages were safe, not quite understanding the system); nsf came up with it independently and explained that this was really the only right way to do it, so thanks to him) problem: if the thread isn't in its main message pump, the thread message is simply lost (see, for example, http://blogs.msdn.com/b/oldnewthing/archive/2005/04/26/412116.aspx) this happened when scrolling Areas (as scrolling is modal; see http://blogs.msdn.com/b/oldnewthing/archive/2005/04/27/412565.aspx) the only recourse, and the one both Microsoft (http://support.microsoft.com/kb/183116) and Raymond Chen (http://blogs.msdn.com/b/oldnewthing/archive/2008/12/23/9248851.aspx) suggest (and Treeki/Ninjifox confirmed), is to create an invisible window to dispatch messages instead. yay. */ var msghwnd _HWND const ( msgQuit = _WM_APP + iota + 1 // + 1 just to be safe msgSetAreaSize msgRepaintAll msgPost ) func uiinit() error { err := doWindowsInit() if err != nil { return fmt.Errorf("error doing general Windows initialization: %v", err) } msghwnd, err = makeMessageHandler() if err != nil { return fmt.Errorf("error making invisible window for handling events: %v", err) } return nil } var ( _postMessage = user32.NewProc("PostMessageW") ) func ui() { go func() { <-Stop // PostMessage() so it gets handled after any events currently being processed complete r1, _, err := _postMessage.Call( uintptr(msghwnd), msgQuit, uintptr(0), uintptr(0)) if r1 == 0 { // failure panic("error sending quit message to message loop: " + err.Error()) } }() msgloop() } // we'll use SendMessage() here, which will do a thread switch, call the function immediately, and wait for it to return, so we don't have to worry about the garbage collector collecting data func uipost(w *Window, data interface{}) { _sendMessage.Call( uintptr(w.sysData.hwnd), // note: we pass this directly to the window msgPost, 0, uintptr(unsafe.Pointer(&data))) } var ( _dispatchMessage = user32.NewProc("DispatchMessageW") _getActiveWindow = user32.NewProc("GetActiveWindow") _getMessage = user32.NewProc("GetMessageW") _isDialogMessage = user32.NewProc("IsDialogMessageW") _postQuitMessage = user32.NewProc("PostQuitMessage") _sendMessage = user32.NewProc("SendMessageW") _translateMessage = user32.NewProc("TranslateMessage") ) func msgloop() { var msg struct { hwnd _HWND message uint32 wParam _WPARAM lParam _LPARAM time uint32 pt _POINT } for { r1, _, err := _getMessage.Call( uintptr(unsafe.Pointer(&msg)), uintptr(_NULL), uintptr(0), uintptr(0)) if r1 == negConst(-1) { // error panic("error getting message in message loop: " + err.Error()) } if r1 == 0 { // WM_QUIT message return } // this next bit handles tab stops r1, _, _ = _getActiveWindow.Call() r1, _, _ = _isDialogMessage.Call( r1, // active window uintptr(unsafe.Pointer(&msg))) if r1 != 0 { continue } _translateMessage.Call(uintptr(unsafe.Pointer(&msg))) _dispatchMessage.Call(uintptr(unsafe.Pointer(&msg))) } } var ( msghandlerclass = toUTF16("gomsghandler") msghandlertitle = toUTF16("ui package message window") ) func makeMessageHandler() (hwnd _HWND, err error) { wc := &_WNDCLASS{ lpszClassName: utf16ToArg(msghandlerclass), lpfnWndProc: syscall.NewCallback(messageHandlerWndProc), hInstance: hInstance, hIcon: icon, hCursor: cursor, hbrBackground: _HBRUSH(_COLOR_BTNFACE + 1), } r1, _, err := _registerClass.Call(uintptr(unsafe.Pointer(wc))) if r1 == 0 { // failure return _HWND(_NULL), fmt.Errorf("error registering the class of the invisible window for handling events: %v", err) } r1, _, err = _createWindowEx.Call( uintptr(0), utf16ToArg(msghandlerclass), utf16ToArg(msghandlertitle), uintptr(0), negConst(_CW_USEDEFAULT), negConst(_CW_USEDEFAULT), negConst(_CW_USEDEFAULT), negConst(_CW_USEDEFAULT), // don't negConst() HWND_MESSAGE; windowsconstgen was given a pointer by windows.h, and pointers are unsigned, so converting it back to signed doesn't work uintptr(_HWND_MESSAGE), uintptr(_NULL), uintptr(hInstance), uintptr(_NULL)) if r1 == 0 { // failure return _HWND(_NULL), fmt.Errorf("error actually creating invisible window for handling events: %v", err) } return _HWND(r1), nil } func messageHandlerWndProc(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT { switch uMsg { case msgQuit: // does not return a value according to MSDN _postQuitMessage.Call(0) return 0 } return defWindowProc(hwnd, uMsg, wParam, lParam) }