// 7 april 2015 /* This file assumes that you have included and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls in Windows. */ #ifndef __UI_UI_WINDOWS_H__ #define __UI_UI_WINDOWS_H__ // uiWindowsNewControl() creates a new uiControl with the given Windows API control inside. typedef struct uiWindowsNewControlParams uiWindowsNewControlParams; struct uiWindowsNewControlParams { // These match the CreateWindowExW() function. DWORD dwExStyle; LPCWSTR lpClassName; //TODO? LPCWSTR lpWindowName; DWORD dwStyle; // WS_CHILD and WS_VISIBLE are automatically applied. HINSTANCE hInstance; // These are called when the control sends a WM_COMMAND or WM_NOTIFY (respectively) to its parent. // ui redirects the message back and calls these functions. // Store the result in the LRESULT pointer and return TRUE to return the given result; return FALSE to pass the notification up to your window procedure. // Note that these are only issued if they come from the uiControl itself; notifications from children of the uiControl (such as a header control) will be received normally. BOOL (*onWM_COMMAND)(uiControl *, WPARAM, LPARAM, void *, LRESULT *); BOOL (*onWM_NOTIFY)(uiControl *, WPARAM, LPARAM, void *, LRESULT *); // This is the void * parameter to both of the above. void *onCommandNotifyData; }; uiControl *uiWindowsNewControl(uiWindowsNewControlParams *); #endif