// 7 july 2014 package ui // Window represents a top-level window on screen that contains other Controls. // Windows in package ui can only contain one control; the Stack and Grid layout Controls allow you to pack multiple Controls in a Window. // Note that a Window is not itself a Control. type Window interface { // SetControl creates a Request to the Window's child Control. SetControl(c Control) *Request // Title and SetTitle create Requests to get and set the Window's title, respectively. Title() *Request SetTitle(title string) *Request // Show and Hide create Requests to bring the Window on-screen and off-screen, respectively. Show() *Request Hide() *Request // Close creates a Request to close the Window. // Any Controls within the Window are destroyed, and the Window itself is also destroyed. // Attempting to use a Window after it has been closed results in undefined behavior. Close() *Request // OnClosing creates a Request to register an event handler that is triggered when the user clicks the Window's close button. // On systems where whole applications own windows, OnClosing is also triggered when the user asks to close the application. // If this handler returns true, the Window is closed as defined by Close above. // If this handler returns false, the Window is not closed. OnClosing(func(c Doer) bool) *Request // TODO SetSize (TODO remove?) // TODO Center } // NewWindow returns a Request to create a new Window with the given title text and size. func NewWindow(title string, width int, height int) *Request { return newWindow(title, width, height) } // GetNewWindow is like NewWindow but sends the Request along the given Doer and returns the resultant Window. // Example: // w := ui.GetNewWindow(ui.Do, "Main Window") func GetNewWindow(c Doer, title string, width int, height int) Window { c <- newWindow(title, width, height) return (<-c.resp).(Window) }