// +build !windows,!darwin // 7 july 2014 package ui import ( "unsafe" ) // #include "gtk_unix.h" // extern void buttonClicked(GtkButton *, gpointer); // extern void checkboxToggled(GtkToggleButton *, gpointer); import "C" type widgetbase struct { widget *C.GtkWidget } func newWidget(w *C.GtkWidget) *widgetbase { return &widgetbase{ widget: w, } } // these few methods are embedded by all the various Controls since they all will do the same thing func (w *widgetbase) setParent(c *C.GtkContainer) { C.gtk_container_add(c, w.widget) // make sure the new widget is shown C.gtk_widget_show_all(w.widget) } func (w *widgetbase) containerShow() { C.gtk_widget_show_all(w.widget) } func (w *widgetbase) containerHide() { C.gtk_widget_hide(w.widget) } type button struct { *widgetbase button *C.GtkButton clicked *event } // shared code for setting up buttons, check boxes, etc. func finishNewButton(widget *C.GtkWidget, event string, handler unsafe.Pointer) *button { b := &button{ widgetbase: newWidget(widget), button: (*C.GtkButton)(unsafe.Pointer(widget)), clicked: newEvent(), } g_signal_connect( C.gpointer(unsafe.Pointer(b.button)), event, C.GCallback(handler), C.gpointer(unsafe.Pointer(b))) return b } func newButton(text string) *button { ctext := togstr(text) defer freegstr(ctext) widget := C.gtk_button_new_with_label(ctext) return finishNewButton(widget, "clicked", C.buttonClicked) } func (b *button) OnClicked(e func()) { b.clicked.set(e) } //export buttonClicked func buttonClicked(bwid *C.GtkButton, data C.gpointer) { b := (*button)(unsafe.Pointer(data)) b.clicked.fire() println("button clicked") } func (b *button) Text() string { return fromgstr(C.gtk_button_get_label(b.button)) } func (b *button) SetText(text string) { ctext := togstr(text) defer freegstr(ctext) C.gtk_button_set_label(b.button, ctext) } type checkbox struct { // embed button so its methods and events carry over *button toggle *C.GtkToggleButton checkbox *C.GtkCheckButton } func newCheckbox(text string) *checkbox { ctext := togstr(text) defer freegstr(ctext) widget := C.gtk_check_button_new_with_label(ctext) return &checkbox{ button: finishNewButton(widget, "toggled", C.checkboxToggled), toggle: (*C.GtkToggleButton)(unsafe.Pointer(widget)), checkbox: (*C.GtkCheckButton)(unsafe.Pointer(widget)), } } //export checkboxToggled func checkboxToggled(bwid *C.GtkToggleButton, data C.gpointer) { // note that the finishNewButton() call uses the embedded *button as data // this is fine because we're only deferring to buttonClicked() anyway buttonClicked(nil, data) } func (c *checkbox) Checked() bool { return fromgbool(C.gtk_toggle_button_get_active(c.toggle)) } func (c *checkbox) SetChecked(checked bool) { C.gtk_toggle_button_set_active(c.toggle, togbool(checked)) } //TODO func newTab() Tab{return newButton("tab")} func(*button)Append(string,Control){}