// 15 july 2014 package ui import ( "unsafe" ) // #include "winapi_windows.h" import "C" type checkbox struct { *button } func newCheckbox(text string) *checkbox { c := &checkbox{ // don't use BS_AUTOCHECKBOX here because it creates problems when refocusing (see http://blogs.msdn.com/b/oldnewthing/archive/2014/05/22/10527522.aspx) // we'll handle actually toggling the check state ourselves (see controls_windows.c) button: startNewButton(text, C.BS_CHECKBOX), } c.fpreferredSize = c.checkboxpreferredSize C.setCheckboxSubclass(c.hwnd, unsafe.Pointer(c)) return c } func (c *checkbox) Checked() bool { if C.checkboxChecked(c.hwnd) == C.FALSE { return false } return true } func (c *checkbox) SetChecked(checked bool) { if checked { C.checkboxSetChecked(c.hwnd, C.TRUE) return } C.checkboxSetChecked(c.hwnd, C.FALSE) } //export checkboxToggled func checkboxToggled(data unsafe.Pointer) { c := (*checkbox)(data) c.clicked.fire() println("checkbox toggled") } const ( // from http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing checkboxHeight = 10 // from http://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx checkboxXFromLeftOfBoxToLeftOfLabel = 12 ) func (c *checkbox) checkboxpreferredSize(d *sizing) (width, height int) { return fromdlgunitsX(checkboxXFromLeftOfBoxToLeftOfLabel, d) + int(c.textlen), fromdlgunitsY(checkboxHeight, d) }