// 28 february 2014 package ui import ( "fmt" "runtime" "unsafe" ) /* We will create an Objective-C class goAppDelegate. It contains two methods: - (void)applicationDidFinishLoading:(NSNotification *)unused will signal to ui() that we are now in the Cocoa event loop; we make our goAppDelegate instance the NSApplication delegate - (void)uitask:(NSValue *)functionPointer the function that actually performs our UI task functions; it is called with NSObject's performSelectorOnMainThread system */ // #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit // #include "objc_darwin.h" // extern void appDelegate_applicationDidFinishLaunching(id, SEL, id); // extern void appDelegate_uitask(id, SEL, id); import "C" var uitask chan func() var mtret chan interface{} var ( _NSAutoreleasePool = objc_getClass("NSAutoreleasePool") _NSValue = objc_getClass("NSValue") _uitask = sel_getUid("uitask:") _valueWithPointer = sel_getUid("valueWithPointer:") _performSelectorOnMainThread = sel_getUid("performSelectorOnMainThread:withObject:waitUntilDone:") _pointerValue = sel_getUid("pointerValue") ) func ui(initDone chan error) { runtime.LockOSThread() uitask = make(chan func()) mtret = make(chan interface{}) go mainThread() v := <-mtret if err, ok := v.(error); err { initDone <- fmt.Errorf("error initializing Cocoa: %v", err) return } appDelegate := v.(C.id) for f := range uitask { // we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr pool := objc_new(_NSAutoreleasePool) fp := C.objc_msgSend_ptr(_NSValue, _valueWithPointer, unsafe.Pointer(&f)) C.objc_msgSend_sel_id_bool( appDelegate, _performSelectorOnMainThread, _uitask, fp, C.BOOL(C.YES)) // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so objc_release(pool) } } const ( _goAppDelegate = "goAppDelegate" ) var ( _NSApplication = objc_getClass("NSApplication") _sharedApplication = sel_getUid("sharedApplication") _applicationDidFinishLaunching = sel_getUid("applicationDidFinishLaunching:") _run = sel_getUid("run") ) func mainThread() { runtime.LockOSThread() _NSApp := C.objc_msgSend_noargs(_NSApplication, _sharedApplication) appdelegateclass, err := makeDelegateClass(_goAppDelegate) if err != nil { mtret <- fmt.Errorf("error creating NSApplication delegate: %v", err) return } err = addDelegateMethod(appdelegateclass, _applicationDidFinishLaunching, C.appDelegate_applicationDidFinishLaunching) if err != nil { mtret <- fmt.Errorf("error adding NSApplication delegate applicationDidFinishLaunching: method (to start UI loop): %v", err) return } err = addDelegateMethod(appdelegateclass, _uitask, C.appDelegate_uitask) if err != nil { mtret <- fmt.Errorf("error adding NSApplication delegate uitask: method (to do UI tasks): %v", err) return } appDelegate := objc_new(objc_getClass(_goAppDelegate)) C.objc_msgSend_id(_NSApp, _setDelegate, appDelegate) // and that's it, really C.objc_msgSend_noargs(_NSApp, _run) } //export appDelegate_applicationDidFinishLaunching func appDelegate_applicationDidFinishLaunching(self C.id, sel C.SEL, arg C.id) { mtret <- self } //export appDelegate_uitask func appDelegate_uitask(self C.id, sel C.SEL, arg C.id) { p := C.objc_msgSend_noargs(arg, _pointerValue) f := (*func ())(unsafe.Pointer(p)) (*f)() }