// 24 march 2014 package ui import ( "fmt" "syscall" "unsafe" "image" ) const ( areastyle = _WS_HSCROLL | _WS_VSCROLL | controlstyle areaxstyle = 0 | controlxstyle ) var ( areaWndClass = toUTF16("gouiarea") ) func getScrollPos(hwnd _HWND) (xpos int32, ypos int32) { var si _SCROLLINFO si.cbSize = uint32(unsafe.Sizeof(si)) si.fMask = _SIF_POS | _SIF_TRACKPOS r1, _, err := _getScrollInfo.Call( uintptr(hwnd), uintptr(_SB_HORZ), uintptr(unsafe.Pointer(&si))) if r1 == 0 { // failure panic(fmt.Errorf("error getting horizontal scroll position for Area: %v", err)) } xpos = si.nPos si.cbSize = uint32(unsafe.Sizeof(si)) // MSDN example code reinitializes this each time, so we'll do it too just to be safe si.fMask = _SIF_POS | _SIF_TRACKPOS r1, _, err = _getScrollInfo.Call( uintptr(hwnd), uintptr(_SB_VERT), uintptr(unsafe.Pointer(&si))) if r1 == 0 { // failure panic(fmt.Errorf("error getting vertical scroll position for Area: %v", err)) } ypos = si.nPos return xpos, ypos } var ( _alphaBlend = msimg32.NewProc("AlphaBlend") _beginPaint = user32.NewProc("BeginPaint") _bitBlt = gdi32.NewProc("BitBlt") _createCompatibleBitmap = gdi32.NewProc("CreateCompatibleBitmap") _createCompatibleDC = gdi32.NewProc("CreateCompatibleDC") _createDIBSection = gdi32.NewProc("CreateDIBSection") _deleteDC = gdi32.NewProc("DeleteDC") _deleteObject = gdi32.NewProc("DeleteObject") _endPaint = user32.NewProc("EndPaint") _fillRect = user32.NewProc("FillRect") _getUpdateRect = user32.NewProc("GetUpdateRect") // _selectObject in prefsize_windows.go ) const ( areaBackgroundBrush = _HBRUSH(_COLOR_BTNFACE + 1) ) func paintArea(s *sysData) { var xrect _RECT var ps _PAINTSTRUCT r1, _, _ := _getUpdateRect.Call( uintptr(s.hwnd), uintptr(unsafe.Pointer(&xrect)), uintptr(_TRUE)) // erase the update rect with the background color if r1 == 0 { // no update rect; do nothing return } hscroll, vscroll := getScrollPos(s.hwnd) // both Windows RECT and Go image.Rect are point..point, so the following is correct cliprect := image.Rect(int(xrect.left), int(xrect.top), int(xrect.right), int(xrect.bottom)) cliprect = cliprect.Add(image.Pt(int(hscroll), int(vscroll))) // adjust by scroll position // make sure the cliprect doesn't fall outside the size of the Area cliprect = cliprect.Intersect(image.Rect(0, 0, s.areawidth, s.areaheight)) if cliprect.Empty() { // still no update rect return } // TODO don't do the above, but always draw the background color? r1, _, err := _beginPaint.Call( uintptr(s.hwnd), uintptr(unsafe.Pointer(&ps))) if r1 == 0 { // failure panic(fmt.Errorf("error beginning Area repaint: %v", err)) } hdc := _HANDLE(r1) // very big thanks to Ninjifox for suggesting this technique and helping me go through it // first let's create the destination image, which we fill with the windows background color // this is how we fake drawing the background; see also http://msdn.microsoft.com/en-us/library/ms969905.aspx r1, _, err = _createCompatibleDC.Call(uintptr(hdc)) if r1 == 0 { // failure panic(fmt.Errorf("error creating off-screen rendering DC: %v", err)) } rdc := _HANDLE(r1) // the bitmap has to be compatible with the window // if we create a bitmap compatible with the DC we just created, it'll be monochrome // thanks to David Heffernan in http://stackoverflow.com/questions/23033636/winapi-gdi-fillrectcolor-btnface-fills-with-strange-grid-like-brush-on-window r1, _, err = _createCompatibleBitmap.Call( uintptr(hdc), uintptr(xrect.right - xrect.left), uintptr(xrect.bottom - xrect.top)) if r1 == 0 { // failure panic(fmt.Errorf("error creating off-screen rendering bitmap: %v", err)) } rbitmap := _HANDLE(r1) r1, _, err = _selectObject.Call( uintptr(rdc), uintptr(rbitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error connecting off-screen rendering bitmap to off-screen rendering DC: %v", err)) } prevrbitmap := _HANDLE(r1) rrect := _RECT{ left: 0, right: xrect.right - xrect.left, top: 0, bottom: xrect.bottom - xrect.top, } r1, _, err = _fillRect.Call( uintptr(rdc), uintptr(unsafe.Pointer(&rrect)), uintptr(areaBackgroundBrush)) if r1 == 0 { // failure panic(fmt.Errorf("error filling off-screen rendering bitmap with the system background color: %v", err)) } i := s.handler.Paint(cliprect) // don't convert to BRGA just yet; see below // now we need to shove realbits into a bitmap // technically bitmaps don't know about alpha; they just ignore the alpha byte // AlphaBlend(), however, sees it - see http://msdn.microsoft.com/en-us/library/windows/desktop/dd183352%28v=vs.85%29.aspx bi := _BITMAPINFO{} bi.bmiHeader.biSize = uint32(unsafe.Sizeof(bi.bmiHeader)) bi.bmiHeader.biWidth = int32(i.Rect.Dx()) bi.bmiHeader.biHeight = -int32(i.Rect.Dy()) // negative height to force top-down drawing bi.bmiHeader.biPlanes = 1 bi.bmiHeader.biBitCount = 32 bi.bmiHeader.biCompression = _BI_RGB bi.bmiHeader.biSizeImage = uint32(i.Rect.Dx() * i.Rect.Dy() * 4) // this is all we need, but because this confused me at first, I will say the two pixels-per-meter fields are unused (see http://blogs.msdn.com/b/oldnewthing/archive/2013/05/15/10418646.aspx and page 581 of Charles Petzold's Programming Windows, Fifth Edition) ppvBits := uintptr(0) // now for the trouble: CreateDIBSection() allocates the memory for us... r1, _, err = _createDIBSection.Call( uintptr(_NULL), // Ninjifox does this, so do some wine tests (http://source.winehq.org/source/dlls/gdi32/tests/bitmap.c#L725, thanks vpovirk in irc.freenode.net/#winehackers) and even Raymond Chen (http://blogs.msdn.com/b/oldnewthing/archive/2006/11/16/1086835.aspx), so. uintptr(unsafe.Pointer(&bi)), uintptr(_DIB_RGB_COLORS), uintptr(unsafe.Pointer(&ppvBits)), uintptr(0), // we're not dealing with hSection or dwOffset uintptr(0)) if r1 == 0 { // failure panic(fmt.Errorf("error creating HBITMAP for image returned by AreaHandler.Paint(): %v", err)) } ibitmap := _HANDLE(r1) // now we have to do TWO MORE things before we can finally do alpha blending // first, we need to load the bitmap memory, because Windows makes it for us // the pixels are arranged in RGBA order, but GDI requires BGRA // this turns out to be just ARGB in little endian; let's convert into this memory // the bitmap Windows gives us has a stride == width toARGB(i, ppvBits, i.Rect.Dx() * 4) // the second thing is... make a device context for the bitmap :| // Ninjifox just makes another compatible DC; we'll do the same r1, _, err = _createCompatibleDC.Call(uintptr(hdc)) if r1 == 0 { // failure panic(fmt.Errorf("error creating HDC for image returned by AreaHandler.Paint(): %v", err)) } idc := _HANDLE(r1) r1, _, err = _selectObject.Call( uintptr(idc), uintptr(ibitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error connecting HBITMAP for image returned by AreaHandler.Paint() to its HDC: %v", err)) } previbitmap := _HANDLE(r1) // AND FINALLY WE CAN DO THE ALPHA BLENDING!!!!!!111 blendfunc := _BLENDFUNCTION{ BlendOp: _AC_SRC_OVER, BlendFlags: 0, SourceConstantAlpha: 255, // only use per-pixel alphas AlphaFormat: _AC_SRC_ALPHA, // premultiplied } r1, _, err = _alphaBlend.Call( uintptr(rdc), // destination uintptr(0), // origin and size uintptr(0), uintptr(i.Rect.Dx()), uintptr(i.Rect.Dy()), uintptr(idc), // source image uintptr(0), uintptr(0), uintptr(i.Rect.Dx()), uintptr(i.Rect.Dy()), blendfunc.arg()) if r1 == _FALSE { // failure panic(fmt.Errorf("error alpha-blending image returned by AreaHandler.Paint() onto background: %v", err)) } // and finally we can just blit that into the window r1, _, err = _bitBlt.Call( uintptr(hdc), uintptr(xrect.left), uintptr(xrect.top), uintptr(xrect.right - xrect.left), uintptr(xrect.bottom - xrect.top), uintptr(rdc), uintptr(0), // from the rdc's origin uintptr(0), uintptr(_SRCCOPY)) if r1 == 0 { // failure panic(fmt.Errorf("error blitting Area image to Area: %v", err)) } // now to clean up r1, _, err = _selectObject.Call( uintptr(idc), uintptr(previbitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error reverting HDC for image returned by AreaHandler.Paint() to original HBITMAP: %v", err)) } r1, _, err = _selectObject.Call( uintptr(rdc), uintptr(prevrbitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error reverting HDC for off-screen rendering to original HBITMAP: %v", err)) } r1, _, err = _deleteObject.Call(uintptr(ibitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error deleting HBITMAP for image returned by AreaHandler.Paint(): %v", err)) } r1, _, err = _deleteObject.Call(uintptr(rbitmap)) if r1 == 0 { // failure panic(fmt.Errorf("error deleting HBITMAP for off-screen rendering: %v", err)) } r1, _, err = _deleteDC.Call(uintptr(idc)) if r1 == 0 { // failure panic(fmt.Errorf("error deleting HDC for image returned by AreaHandler.Paint(): %v", err)) } r1, _, err = _deleteDC.Call(uintptr(rdc)) if r1 == 0 { // failure panic(fmt.Errorf("error deleting HDC for off-screen rendering: %v", err)) } // return value always nonzero according to MSDN _endPaint.Call( uintptr(s.hwnd), uintptr(unsafe.Pointer(&ps))) } func getAreaControlSize(hwnd _HWND) (width int, height int) { var rect _RECT r1, _, err := _getClientRect.Call( uintptr(hwnd), uintptr(unsafe.Pointer(&rect))) if r1 == 0 { // failure panic(fmt.Errorf("error getting size of actual Area control: %v", err)) } return int(rect.right - rect.left), int(rect.bottom - rect.top) } func scrollArea(s *sysData, wparam _WPARAM, which uintptr) { var si _SCROLLINFO cwid, cht := getAreaControlSize(s.hwnd) pagesize := int32(cwid) maxsize := int32(s.areawidth) if which == uintptr(_SB_VERT) { pagesize = int32(cht) maxsize = int32(s.areaheight) } si.cbSize = uint32(unsafe.Sizeof(si)) si.fMask = _SIF_POS | _SIF_TRACKPOS r1, _, err := _getScrollInfo.Call( uintptr(s.hwnd), which, uintptr(unsafe.Pointer(&si))) if r1 == 0 { // failure panic(fmt.Errorf("error getting current scroll position for scrolling: %v", err)) } newpos := si.nPos switch wparam & 0xFFFF { case _SB_LEFT: // also _SB_TOP but Go won't let me newpos = 0 case _SB_RIGHT: // also _SB_BOTTOM // see comment in adjustAreaScrollbars() below newpos = maxsize - pagesize case _SB_LINELEFT: // also _SB_LINEUP newpos-- case _SB_LINERIGHT: // also _SB_LINEDOWN newpos++ case _SB_PAGELEFT: // also _SB_PAGEUP newpos -= pagesize case _SB_PAGERIGHT: // also _SB_PAGEDOWN newpos += pagesize case _SB_THUMBPOSITION: // raymond chen says to just set the newpos to the SCROLLINFO nPos for this message; see http://blogs.msdn.com/b/oldnewthing/archive/2003/07/31/54601.aspx and http://blogs.msdn.com/b/oldnewthing/archive/2003/08/05/54602.aspx // do nothing here; newpos already has nPos case _SB_THUMBTRACK: newpos = si.nTrackPos } // otherwise just keep the current position (that's what MSDN example code says, anyway) // make sure we're not out of range if newpos < 0 { newpos = 0 } if newpos > (maxsize - pagesize) { newpos = maxsize - pagesize } // this would be where we would put a check to not scroll if the scroll position changed, but see the note about SB_THUMBPOSITION above: Raymond Chen's code always does the scrolling anyway in this case delta := -(newpos - si.nPos) // negative because ScrollWindowEx() scrolls in the opposite direction dx := delta dy := int32(0) if which == uintptr(_SB_VERT) { dx = int32(0) dy = delta } r1, _, err = _scrollWindowEx.Call( uintptr(s.hwnd), uintptr(dx), uintptr(dy), uintptr(0), // these four change what is scrolled and record info about the scroll; we're scrolling the whole client area and don't care about the returned information here uintptr(0), uintptr(0), uintptr(0), uintptr(_SW_INVALIDATE | _SW_ERASE)) // mark the remaining rect as needing redraw and erase... if r1 == _ERROR { // failure panic(fmt.Errorf("error scrolling Area: %v", err)) } // ...but don't redraw the window yet; we need to apply our scroll changes // we actually have to commit the change back to the scrollbar; otherwise the scroll position will merely reset itself si.cbSize = uint32(unsafe.Sizeof(si)) si.fMask = _SIF_POS si.nPos = newpos _setScrollInfo.Call( uintptr(s.hwnd), which, uintptr(unsafe.Pointer(&si))) // NOW redraw it r1, _, err = _updateWindow.Call(uintptr(s.hwnd)) if r1 == 0 { // failure panic(fmt.Errorf("error updating Area after scrolling: %v", err)) } } func adjustAreaScrollbars(s *sysData) { var si _SCROLLINFO cwid, cht := getAreaControlSize(s.hwnd) // the trick is we want a page to be the width/height of the visible area // so the scroll range would go from [0..image_dimension - control_dimension] // but judging from the sample code on MSDN, we don't need to do this; the scrollbar will do it for us // we DO need to handle it when scrolling, though, since the thumb can only go up to this upper limit // have to do horizontal and vertical separately si.cbSize = uint32(unsafe.Sizeof(si)) si.fMask = _SIF_RANGE | _SIF_PAGE si.nMin = 0 si.nMax = int32(s.areawidth - 1) // the max point is inclusive, so we have to pass in the last valid value, not the first invalid one (see http://blogs.msdn.com/b/oldnewthing/archive/2003/07/31/54601.aspx); if we don't, we get weird things like the scrollbar sometimes showing one extra scroll position at the end that you can never scroll to si.nPage = uint32(cwid) _setScrollInfo.Call( uintptr(s.hwnd), uintptr(_SB_HORZ), uintptr(unsafe.Pointer(&si)), uintptr(_TRUE)) // redraw the scroll bar si.cbSize = uint32(unsafe.Sizeof(si)) // MSDN sample code does this a second time; let's do it too to be safe si.fMask = _SIF_RANGE | _SIF_PAGE si.nMin = 0 si.nMax = int32(s.areaheight - 1) si.nPage = uint32(cht) _setScrollInfo.Call( uintptr(s.hwnd), uintptr(_SB_VERT), uintptr(unsafe.Pointer(&si)), uintptr(_TRUE)) // redraw the scroll bar } var ( _invalidateRect = user32.NewProc("InvalidateRect") ) func repaintArea(s *sysData) { r1, _, err := _invalidateRect.Call( uintptr(s.hwnd), uintptr(0), // the whole area uintptr(_TRUE)) // have Windows erase if possible if r1 == 0 { // failure panic(fmt.Errorf("error flagging Area as needing repainting after event (last error: %v)", err)) } r1, _, err = _updateWindow.Call(uintptr(s.hwnd)) if r1 == 0 { // failure panic(fmt.Errorf("error repainting Area after event: %v", err)) } } var ( _getKeyState = user32.NewProc("GetKeyState") ) func getModifiers() (m Modifiers) { down := func(x uintptr) bool { // GetKeyState() gets the key state at the time of the message, so this is what we want r1, _, _ := _getKeyState.Call(x) return (r1 & 0x80) != 0 } if down(_VK_CONTROL) { m |= Ctrl } if down(_VK_MENU) { m |= Alt } if down(_VK_SHIFT) { m |= Shift } if down(_VK_LWIN) || down(_VK_RWIN) { m |= Super } return m } var ( _getMessageTime = user32.NewProc("GetMessageTime") _getDoubleClickTime = user32.NewProc("GetDoubleClickTime") _getSystemMetrics = user32.NewProc("GetSystemMetrics") ) func areaMouseEvent(s *sysData, button uint, up bool, wparam _WPARAM, lparam _LPARAM) { var me MouseEvent xpos, ypos := getScrollPos(s.hwnd) // mouse coordinates are relative to control; make them relative to Area xpos += lparam.X() ypos += lparam.Y() me.Pos = image.Pt(int(xpos), int(ypos)) if !me.Pos.In(image.Rect(0, 0, s.areawidth, s.areaheight)) { // outside the actual Area; no event return } if up { me.Up = button } else if button != 0 { // don't run the click counter if the mouse was only moved me.Down = button // this returns a LONG, which is int32, but we don't need to worry about the signedness because for the same bit widths and two's complement arithmetic, s1-s2 == u1-u2 if bits(s1)==bits(s2) and bits(u1)==bits(u2) (and Windows requires two's complement: http://blogs.msdn.com/b/oldnewthing/archive/2005/05/27/422551.aspx) // signedness isn't much of an issue for these calls anyway because http://stackoverflow.com/questions/24022225/what-are-the-sign-extension-rules-for-calling-windows-api-functions-stdcall-t and that we're only using unsigned values (think back to how you (didn't) handle signedness in assembly language) AND because of the above AND because the statistics below (time interval and width/height) really don't make sense if negative time, _, _ := _getMessageTime.Call() maxTime, _, _ := _getDoubleClickTime.Call() // ignore zero returns and errors; MSDN says zero will be returned on error but that GetLastError() is meaningless xdist, _, _ := _getSystemMetrics.Call(_SM_CXDOUBLECLK) ydist, _, _ := _getSystemMetrics.Call(_SM_CYDOUBLECLK) me.Count = s.clickCounter.click(button, me.Pos.X, me.Pos.Y, time, maxTime, int(xdist / 2), int(ydist / 2)) } // though wparam will contain control and shift state, let's use just one function to get modifiers for both keyboard and mouse events; it'll work the same anyway since we have to do this for alt and windows key (super) me.Modifiers = getModifiers() if button != 1 && (wparam & _MK_LBUTTON) != 0 { me.Held = append(me.Held, 1) } if button != 2 && (wparam & _MK_MBUTTON) != 0 { me.Held = append(me.Held, 2) } if button != 3 && (wparam & _MK_RBUTTON) != 0 { me.Held = append(me.Held, 3) } if button != 4 && (wparam & _MK_XBUTTON1) != 0 { me.Held = append(me.Held, 4) } if button != 5 && (wparam & _MK_XBUTTON2) != 0 { me.Held = append(me.Held, 5) } repaint := s.handler.Mouse(me) if repaint { repaintArea(s) } } func areaKeyEvent(s *sysData, up bool, wparam _WPARAM, lparam _LPARAM) { var ke KeyEvent // the numeric keypad keys when Num Lock is off are considered left-hand keys as the separate navigation buttons were added later // the numeric keypad enter, however, is a right-hand key because it has the same virtual-key code as the typewriter enter righthand := (lparam & 0x01000000) != 0 scancode := byte((lparam >> 16) & 0xFF) ke.Modifiers = getModifiers() if extkey, ok := numpadextkeys[wparam]; ok && !righthand { // the above is special handling for numpad keys to ignore the state of Num Lock and Shift; see http://blogs.msdn.com/b/oldnewthing/archive/2004/09/06/226045.aspx and https://github.com/glfw/glfw/blob/master/src/win32_window.c#L152 ke.ExtKey = extkey } else if wparam == _VK_RETURN && righthand { ke.ExtKey = NEnter } else if extkey, ok := extkeys[wparam]; ok { ke.ExtKey = extkey } else if mod, ok := modonlykeys[wparam]; ok { ke.Modifier = mod // don't include the modifier in ke.Modifiers ke.Modifiers &^= mod } else if xke, ok := fromScancode(uintptr(scancode)); ok { // one of these will be nonzero ke.Key = xke.Key ke.ExtKey = xke.ExtKey } else if ke.Modifiers == 0 { // no key, extkey, or modifiers; do nothing return } ke.Up = up repaint := s.handler.Key(ke) if repaint { repaintArea(s) } } // all mappings come from GLFW - https://github.com/glfw/glfw/blob/master/src/win32_window.c#L152 var numpadextkeys = map[_WPARAM]ExtKey{ _VK_HOME: N7, _VK_UP: N8, _VK_PRIOR: N9, _VK_LEFT: N4, _VK_CLEAR: N5, _VK_RIGHT: N6, _VK_END: N1, _VK_DOWN: N2, _VK_NEXT: N3, _VK_INSERT: N0, _VK_DELETE: NDot, } var extkeys = map[_WPARAM]ExtKey{ _VK_ESCAPE: Escape, _VK_INSERT: Insert, _VK_DELETE: Delete, _VK_HOME: Home, _VK_END: End, _VK_PRIOR: PageUp, _VK_NEXT: PageDown, _VK_UP: Up, _VK_DOWN: Down, _VK_LEFT: Left, _VK_RIGHT: Right, _VK_F1: F1, _VK_F2: F2, _VK_F3: F3, _VK_F4: F4, _VK_F5: F5, _VK_F6: F6, _VK_F7: F7, _VK_F8: F8, _VK_F9: F9, _VK_F10: F10, _VK_F11: F11, _VK_F12: F12, // numpad numeric keys and . are handled in events_notdarwin.go // numpad enter is handled in code above _VK_ADD: NAdd, _VK_SUBTRACT: NSubtract, _VK_MULTIPLY: NMultiply, _VK_DIVIDE: NDivide, } // sanity check func init() { included := make([]bool, _nextkeys) for _, v := range extkeys { included[v] = true } for i := 1; i < int(_nextkeys); i++ { if i >= int(N0) && i <= int(N9) { // skip numpad numbers, ., and enter continue } if i == int(NDot) || i == int(NEnter) { continue } if !included[i] { panic(fmt.Errorf("error: not all ExtKeys defined on Windows (missing %d)", i)) } } } var modonlykeys = map[_WPARAM]Modifiers{ // even if the separate left/right aren't necessary, have them here anyway, just to be safe _VK_CONTROL: Ctrl, _VK_LCONTROL: Ctrl, _VK_RCONTROL: Ctrl, _VK_MENU: Alt, _VK_LMENU: Alt, _VK_RMENU: Alt, _VK_SHIFT: Shift, _VK_LSHIFT: Shift, _VK_RSHIFT: Shift, // there's no combined Windows key virtual-key code as there is with the others _VK_LWIN: Super, _VK_RWIN: Super, } var ( _setFocus = user32.NewProc("SetFocus") ) func areaWndProc(hwnd _HWND, uMsg uint32, wParam _WPARAM, lParam _LPARAM) _LRESULT { s := getSysData(hwnd) if s == nil { // not yet saved return storeSysData(hwnd, uMsg, wParam, lParam) } switch uMsg { case _WM_PAINT: paintArea(s) return 0 case _WM_ERASEBKGND: // don't draw a background; we'll do so when painting // this is to make things flicker-free; see http://msdn.microsoft.com/en-us/library/ms969905.aspx return 1 case _WM_HSCROLL: scrollArea(s, wParam, _SB_HORZ) return 0 case _WM_VSCROLL: scrollArea(s, wParam, _SB_VERT) return 0 case _WM_SIZE: adjustAreaScrollbars(s) return 0 case _WM_ACTIVATE: // don't keep the double-click timer running if the user switched programs in between clicks s.clickCounter.reset() return 0 case _WM_MOUSEACTIVATE: // this happens on every mouse click (apparently), so DON'T reset the click counter, otherwise it will always be reset (not an issue, as MSDN says WM_ACTIVATE is sent alongside WM_MOUSEACTIVATE when necessary) // transfer keyboard focus to our Area on an activating click // (see http://www.catch22.net/tuts/custom-controls) // don't bother checking SetFocus()'s error; see http://stackoverflow.com/questions/24073695/winapi-can-setfocus-return-null-without-an-error-because-thats-what-im-see/24074912#24074912 _setFocus.Call(uintptr(s.hwnd)) // and don't eat the click, as we want to handle clicks that switch into Windows with Areas from other windows return _MA_ACTIVATE case _WM_MOUSEMOVE: areaMouseEvent(s, 0, false, wParam, lParam) return 0 case _WM_LBUTTONDOWN: areaMouseEvent(s, 1, false, wParam, lParam) return 0 case _WM_LBUTTONUP: areaMouseEvent(s, 1, true, wParam, lParam) return 0 case _WM_MBUTTONDOWN: areaMouseEvent(s, 2, false, wParam, lParam) return 0 case _WM_MBUTTONUP: areaMouseEvent(s, 2, true, wParam, lParam) return 0 case _WM_RBUTTONDOWN: areaMouseEvent(s, 3, false, wParam, lParam) return 0 case _WM_RBUTTONUP: areaMouseEvent(s, 3, true, wParam, lParam) return 0 case _WM_XBUTTONDOWN: which := uint((wParam >> 16) & 0xFFFF) + 3 // values start at 1; we want them to start at 4 areaMouseEvent(s, which, false, wParam, lParam) return _LRESULT(_TRUE) // XBUTTON messages are different! case _WM_XBUTTONUP: which := uint((wParam >> 16) & 0xFFFF) + 3 areaMouseEvent(s, which, true, wParam, lParam) return _LRESULT(_TRUE) case _WM_KEYDOWN: areaKeyEvent(s, false, wParam, lParam) return 0 case _WM_KEYUP: areaKeyEvent(s, true, wParam, lParam) return 0 // Alt+[anything] and F10 send these instead and require us to return to DefWindowProc() so global keystrokes such as Alt+Tab can be processed case _WM_SYSKEYDOWN: areaKeyEvent(s, false, wParam, lParam) return defWindowProc(hwnd, uMsg, wParam, lParam) case _WM_SYSKEYUP: areaKeyEvent(s, true, wParam, lParam) return defWindowProc(hwnd, uMsg, wParam, lParam) case msgSetAreaSize: s.areawidth = int(wParam) // see setAreaSize() in sysdata_windows.go s.areaheight = int(lParam) adjustAreaScrollbars(s) repaintArea(s) // this calls for an update return 0 default: return defWindowProc(hwnd, uMsg, wParam, lParam) } panic(fmt.Sprintf("areaWndProc message %d did not return: internal bug in ui library", uMsg)) } func registerAreaWndClass() (err error) { wc := &_WNDCLASS{ style: _CS_HREDRAW | _CS_VREDRAW, // no CS_DBLCLKS because do that manually lpszClassName: utf16ToArg(areaWndClass), lpfnWndProc: syscall.NewCallback(areaWndProc), hInstance: hInstance, hIcon: icon, hCursor: cursor, hbrBackground: _HBRUSH(_NULL), // no brush; we handle WM_ERASEBKGND } r1, _, err := _registerClass.Call(uintptr(unsafe.Pointer(wc))) if r1 == 0 { // failure return err } return nil } type _BITMAPINFO struct { bmiHeader _BITMAPINFOHEADER bmiColors [32]uintptr // we don't use it; make it an arbitrary number that wouldn't cause issues } type _BITMAPINFOHEADER struct { biSize uint32 biWidth int32 biHeight int32 biPlanes uint16 biBitCount uint16 biCompression uint32 biSizeImage uint32 biXPelsPerMeter int32 biYPelsPerMeter int32 biClrUsed uint32 biClrImportant uint32 } type _BLENDFUNCTION struct { BlendOp byte BlendFlags byte SourceConstantAlpha byte AlphaFormat byte } // AlphaBlend() takes a BLENDFUNCTION value func (b _BLENDFUNCTION) arg() (x uintptr) { // little endian x = uintptr(b.AlphaFormat) << 24 x |= uintptr(b.SourceConstantAlpha) << 16 x |= uintptr(b.BlendFlags) << 8 x |= uintptr(b.BlendOp) return x } type _PAINTSTRUCT struct { hdc _HANDLE fErase int32 // originally BOOL rcPaint _RECT fRestore int32 // originally BOOL fIncUpdate int32 // originally BOOL rgbReserved [32]byte }