// 1 march 2014 package ui import ( "fmt" "unsafe" "sync" ) // #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit // #include "objc_darwin.h" import "C" type sysData struct { cSysData id C.id } type classData struct { make func(parentWindow C.id, alternate bool) C.id getinside func(scrollview C.id) C.id show func(what C.id) hide func(what C.id) settextsel C.SEL textsel C.SEL alttextsel C.SEL append func(id C.id, what string, alternate bool) insertBefore func(id C.id, what string, before int, alternate bool) selIndex func(id C.id) int selIndices func(id C.id) []int selTexts func(id C.id) []string delete func(id C.id, index int) len func(id C.id) int } var ( _NSWindow = objc_getClass("NSWindow") _NSButton = objc_getClass("NSButton") _NSPopUpButton = objc_getClass("NSPopUpButton") _NSComboBox = objc_getClass("NSComboBox") _NSTextField = objc_getClass("NSTextField") _NSSecureTextField = objc_getClass("NSSecureTextField") _NSProgressIndicator = objc_getClass("NSProgressIndicator") _initWithContentRect = sel_getUid("initWithContentRect:styleMask:backing:defer:") _initWithFrame = sel_getUid("initWithFrame:") _setDelegate = sel_getUid("setDelegate:") _setAcceptsMouseMovedEvents = sel_getUid("setAcceptsMouseMovedEvents:") _makeKeyAndOrderFront = sel_getUid("makeKeyAndOrderFront:") _orderOut = sel_getUid("orderOut:") _setHidden = sel_getUid("setHidden:") _setTitle = sel_getUid("setTitle:") _setStringValue = sel_getUid("setStringValue:") _setFrame = sel_getUid("setFrame:") _state = sel_getUid("state") _title = sel_getUid("title") _stringValue = sel_getUid("stringValue") _frame = sel_getUid("frame") _setFrameDisplay = sel_getUid("setFrame:display:") _setBezelStyle = sel_getUid("setBezelStyle:") _setTarget = sel_getUid("setTarget:") _setAction = sel_getUid("setAction:") _contentView = sel_getUid("contentView") _addSubview = sel_getUid("addSubview:") _setButtonType = sel_getUid("setButtonType:") _initWithFramePullsDown = sel_getUid("initWithFrame:pullsDown:") _setUsesDataSource = sel_getUid("setUsesDataSource:") _addItemWithTitle = sel_getUid("addItemWithTitle:") _insertItemWithTitleAtIndex = sel_getUid("insertItemWithTitle:atIndex:") _removeItemAtIndex = sel_getUid("removeItemAtIndex:") _titleOfSelectedItem = sel_getUid("titleOfSelectedItem") _indexOfSelectedItem = sel_getUid("indexOfSelectedItem") _addItemWithObjectValue = sel_getUid("addItemWithObjectValue:") _insertItemWithObjectValueAtIndex = sel_getUid("insertItemWithObjectValue:atIndex:") _setEditable = sel_getUid("setEditable:") _setBordered = sel_getUid("setBordered:") _setDrawsBackground = sel_getUid("setDrawsBackground:") _setStyle = sel_getUid("setStyle:") _setControlSize = sel_getUid("setControlSize:") _setIndeterminate = sel_getUid("setIndeterminate:") _setDoubleValue = sel_getUid("setDoubleValue:") _numberOfItems = sel_getUid("numberOfItems") ) func addControl(parentWindow C.id, control C.id) { windowView := C.objc_msgSend_noargs(parentWindow, _contentView) C.objc_msgSend_id(windowView, _addSubview, control) } func controlShow(what C.id) { C.objc_msgSend_bool(what, _setHidden, C.BOOL(C.NO)) } func controlHide(what C.id) { C.objc_msgSend_bool(what, _setHidden, C.BOOL(C.YES)) } var classTypes = [nctypes]*classData{ c_window: &classData{ make: func(parentWindow C.id, alternate bool) C.id { const ( NSBorderlessWindowMask = 0 NSTitledWindowMask = 1 << 0 NSClosableWindowMask = 1 << 1 NSMiniaturizableWindowMask = 1 << 2 NSResizableWindowMask = 1 << 3 NSTexturedBackgroundWindowMask = 1 << 8 ) // we have to specify a content rect to start; it will be overridden soon though win := objc_alloc(_NSWindow) win = objc_msgSend_rect_uint_uint_bool(win, _initWithContentRect, 0, 0, 100, 100, NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask, 2, // NSBackingStoreBuffered - the only backing store method that Apple says we should use (the others are legacy) C.BOOL(C.YES)) // defer creation of device until we show the window C.objc_msgSend_id(win, _setDelegate, appDelegate) // this is needed for Areas in the window to receive mouse move events // C.objc_msgSend_bool(win, _setAcceptsMouseMovedEvents, C.BOOL(C.YES)) return win }, show: func(what C.id) { C.objc_msgSend_id(what, _makeKeyAndOrderFront, what) }, hide: func(what C.id) { C.objc_msgSend_id(what, _orderOut, what) }, settextsel: _setTitle, textsel: _title, }, c_button: &classData{ make: func(parentWindow C.id, alternate bool) C.id { button := objc_alloc(_NSButton) // NSControl requires that we specify a frame; dummy frame for now button = objc_msgSend_rect(button, _initWithFrame, 0, 0, 100, 100) C.objc_msgSend_uint(button, _setBezelStyle, C.uintptr_t(1)) // NSRoundedBezelStyle C.objc_msgSend_id(button, _setTarget, appDelegate) C.objc_msgSend_sel(button, _setAction, _buttonClicked) // by default the button uses the wrong text size // TODO do this for all controls C.objc_setFont(button, 0) // NSRegularControlSize addControl(parentWindow, button) return button }, show: controlShow, hide: controlHide, settextsel: _setTitle, textsel: _title, }, c_checkbox: &classData{ make: func(parentWindow C.id, alternate bool) C.id { checkbox := objc_alloc(_NSButton) checkbox = objc_msgSend_rect(checkbox, _initWithFrame, 0, 0, 100, 100) C.objc_msgSend_uint(checkbox, _setButtonType, C.uintptr_t(3)) // NSSwitchButton addControl(parentWindow, checkbox) return checkbox }, show: controlShow, hide: controlHide, settextsel: _setTitle, textsel: _title, }, c_combobox: &classData{ make: func(parentWindow C.id, alternate bool) C.id { var combobox C.id if alternate { combobox = objc_alloc(_NSComboBox) combobox = objc_msgSend_rect(combobox, _initWithFrame, 0, 0, 100, 100) C.objc_msgSend_bool(combobox, _setUsesDataSource, C.BOOL(C.NO)) } else { combobox = objc_alloc(_NSPopUpButton) combobox = objc_msgSend_rect_bool(combobox, _initWithFramePullsDown, 0, 0, 100, 100, C.BOOL(C.NO)) } addControl(parentWindow, combobox) return combobox }, show: controlShow, hide: controlHide, textsel: _titleOfSelectedItem, alttextsel: _stringValue, append: func(id C.id, what string, alternate bool) { str := toNSString(what) if alternate { C.objc_msgSend_id(id, _addItemWithObjectValue, str) } else { C.objc_msgSend_id(id, _addItemWithTitle, str) } }, insertBefore: func(id C.id, what string, before int, alternate bool) { str := toNSString(what) if alternate { C.objc_msgSend_id_int(id, _insertItemWithObjectValueAtIndex, str, C.intptr_t(before)) } else { C.objc_msgSend_id_int(id, _insertItemWithTitleAtIndex, str, C.intptr_t(before)) } }, selIndex: func(id C.id) int { return int(C.objc_msgSend_intret_noargs(id, _indexOfSelectedItem)) }, delete: func(id C.id, index int) { C.objc_msgSend_int(id, _removeItemAtIndex, C.intptr_t(index)) }, len: func(id C.id) int { return int(C.objc_msgSend_intret_noargs(id, _numberOfItems)) }, }, c_lineedit: &classData{ make: func(parentWindow C.id, alternate bool) C.id { var lineedit C.id if alternate { lineedit = objc_alloc(_NSSecureTextField) } else { lineedit = objc_alloc(_NSTextField) } lineedit = objc_msgSend_rect(lineedit, _initWithFrame, 0, 0, 100, 100) addControl(parentWindow, lineedit) return lineedit }, show: controlShow, hide: controlHide, settextsel: _setStringValue, textsel: _stringValue, alttextsel: _stringValue, }, c_label: &classData{ make: func(parentWindow C.id, alternate bool) C.id { label := objc_alloc(_NSTextField) label = objc_msgSend_rect(label, _initWithFrame, 0, 0, 100, 100) C.objc_msgSend_bool(label, _setEditable, C.BOOL(C.NO)) C.objc_msgSend_bool(label, _setBordered, C.BOOL(C.NO)) C.objc_msgSend_bool(label, _setDrawsBackground, C.BOOL(C.NO)) // TODO others? addControl(parentWindow, label) return label }, show: controlShow, hide: controlHide, settextsel: _setStringValue, textsel: _stringValue, }, c_listbox: &classData{ make: makeListbox, show: controlShow, hide: controlHide, append: appendListbox, insertBefore: insertListboxBefore, selIndices: selectedListboxIndices, selTexts: selectedListboxTexts, delete: deleteListbox, len: listboxLen, }, c_progressbar: &classData{ make: func(parentWindow C.id, alternate bool) C.id { pbar := objc_alloc(_NSProgressIndicator) pbar = objc_msgSend_rect(pbar, _initWithFrame, 0, 0, 100, 100) // TODO really int? C.objc_msgSend_int(pbar, _setStyle, 0) // NSProgressIndicatorBarStyle C.objc_msgSend_uint(pbar, _setControlSize, C.uintptr_t(0)) // NSRegularControlSize C.objc_msgSend_bool(pbar, _setIndeterminate, C.BOOL(C.NO)) addControl(parentWindow, pbar) return pbar }, show: controlShow, hide: controlHide, }, c_area: &classData{ make: makeArea, getinside: areaInScrollView, show: controlShow, hide: controlHide, }, } // I need to access sysData from appDelegate, but appDelegate doesn't store any data. So, this. var ( sysdatas = make(map[C.id]*sysData) sysdatalock sync.Mutex ) func addSysData(key C.id, value *sysData) { sysdatalock.Lock() sysdatas[key] = value sysdatalock.Unlock() } func getSysData(key C.id) *sysData { sysdatalock.Lock() defer sysdatalock.Unlock() v, ok := sysdatas[key] if !ok { panic(fmt.Errorf("internal error: getSysData(%v) unknown", key)) } return v } func (s *sysData) make(window *sysData) error { var parentWindow C.id ct := classTypes[s.ctype] if window != nil { parentWindow = window.id } ret := make(chan C.id) defer close(ret) uitask <- func() { ret <- ct.make(parentWindow, s.alternate) } s.id = <-ret if ct.getinside != nil { uitask <- func() { ret <- ct.getinside(s.id) } addSysData(<-ret, s) } else { addSysData(s.id, s) } return nil } // used for Windows; nothing special needed elsewhere func (s *sysData) firstShow() error { s.show() return nil } func (s *sysData) show() { ret := make(chan struct{}) defer close(ret) uitask <- func() { classTypes[s.ctype].show(s.id) ret <- struct{}{} } <-ret } func (s *sysData) hide() { ret := make(chan struct{}) defer close(ret) uitask <- func() { classTypes[s.ctype].hide(s.id) ret <- struct{}{} } <-ret } func (s *sysData) setText(text string) { ret := make(chan struct{}) defer close(ret) uitask <- func() { C.objc_msgSend_id(s.id, classTypes[s.ctype].settextsel, toNSString(text)) ret <- struct{}{} } <-ret } func (s *sysData) setRect(x int, y int, width int, height int, winheight int) error { // winheight - y because (0,0) is the bottom-left corner of the window and not the top-left corner // (winheight - y) - height because (x, y) is the bottom-left corner of the control and not the top-left objc_msgSend_rect(s.id, _setFrame, x, (winheight - y) - height, width, height) return nil } func (s *sysData) isChecked() bool { const ( NSOnState = 1 ) ret := make(chan bool) defer close(ret) uitask <- func() { k := C.objc_msgSend_noargs(s.id, _state) ret <- uintptr(unsafe.Pointer(k)) == NSOnState } return <-ret } func (s *sysData) text() string { sel := classTypes[s.ctype].textsel if s.alternate { sel = classTypes[s.ctype].alttextsel } ret := make(chan string) defer close(ret) uitask <- func() { str := C.objc_msgSend_noargs(s.id, sel) ret <- fromNSString(str) } return <-ret } func (s *sysData) append(what string) { ret := make(chan struct{}) defer close(ret) uitask <- func() { classTypes[s.ctype].append(s.id, what, s.alternate) ret <- struct{}{} } <-ret } func (s *sysData) insertBefore(what string, before int) { ret := make(chan struct{}) defer close(ret) uitask <- func() { classTypes[s.ctype].insertBefore(s.id, what, before, s.alternate) ret <- struct{}{} } <-ret } func (s *sysData) selectedIndex() int { ret := make(chan int) defer close(ret) uitask <- func() { ret <- classTypes[s.ctype].selIndex(s.id) } return <-ret } func (s *sysData) selectedIndices() []int { ret := make(chan []int) defer close(ret) uitask <- func() { ret <- classTypes[s.ctype].selIndices(s.id) } return <-ret } func (s *sysData) selectedTexts() []string { ret := make(chan []string) defer close(ret) uitask <- func() { ret <- classTypes[s.ctype].selTexts(s.id) } return <-ret } func (s *sysData) setWindowSize(width int, height int) error { ret := make(chan struct{}) defer close(ret) uitask <- func() { // we need to get the top left point r := C.objc_msgSend_stret_rect_noargs(s.id, _frame) objc_msgSend_rect_bool(s.id, _setFrameDisplay, int(r.x), int(r.y), width, height, C.BOOL(C.YES)) // TODO set to NO to prevent subviews from being redrawn before they are resized? ret <- struct{}{} } <-ret return nil } func (s *sysData) delete(index int) { ret := make(chan struct{}) defer close(ret) uitask <- func() { classTypes[s.ctype].delete(s.id, index) ret <- struct{}{} } <-ret } func (s *sysData) setProgress(percent int) { ret := make(chan struct{}) defer close(ret) uitask <- func() { if percent == -1 { // At least on Mac OS X 10.8, if the progressbar was already on 0 or 100% when turning on indeterminate mode, the indeterminate animation won't play, leaving just a still progress bar. This is a workaround. Note the selector call order. // TODO will the value chosen affect the animation speed? C.objc_msgSend_double(s.id, _setDoubleValue, C.double(50)) C.objc_msgSend_bool(s.id, _setIndeterminate, C.BOOL(C.YES)) } else { C.objc_msgSend_bool(s.id, _setIndeterminate, C.BOOL(C.NO)) C.objc_msgSend_double(s.id, _setDoubleValue, C.double(percent)) } ret <- struct{}{} } <-ret } func (s *sysData) len() int { ret := make(chan int) defer close(ret) uitask <- func() { ret <- classTypes[s.ctype].len(s.id) } return <-ret } func (s *sysData) setAreaSize(width int, height int) { ret := make(chan struct{}) defer close(ret) uitask <- func() { area := areaInScrollView(s.id) objc_msgSend_rect(area, _setFrame, int(0), int(0), width, height) C.objc_msgSend_noargs(area, _display) // and redraw ret <- struct{}{} } <-ret }