// 30 july 2014 package ui // #include "winapi_windows.h" import "C" type controlParent struct { hwnd C.HWND } // don't specify preferredSize in any of these; they're per-control type controlSingleHWND struct { *controlbase hwnd C.HWND } func newControlSingleHWND(hwnd C.HWND) *controlSingleHWND { c := new(controlSingleHWND) c.controlbase = &controlbase{ fsetParent: c.setParent, fresize: c.resize, fnTabStops: func() int { // most controls count as one tab stop return 1 }, } c.hwnd = hwnd return c } func (c *controlSingleHWND) setParent(p *controlParent) { C.controlSetParent(c.hwnd, p.hwnd) } func (c *controlSingleHWND) resize(x int, y int, width int, height int, d *sizing) { C.moveWindow(c.hwnd, C.int(x), C.int(y), C.int(width), C.int(height)) } // these are provided for convenience type controlSingleHWNDWithText struct { *controlSingleHWND textlen C.LONG } func newControlSingleHWNDWithText(h C.HWND) *controlSingleHWNDWithText { return &controlSingleHWNDWithText{ controlSingleHWND: newControlSingleHWND(h), } } // TODO export these instead of requiring dummy declarations in each implementation func (c *controlSingleHWNDWithText) text() string { return getWindowText(c.hwnd) } func (c *controlSingleHWNDWithText) setText(text string) { t := toUTF16(text) C.setWindowText(c.hwnd, t) c.textlen = C.controlTextLength(c.hwnd, t) }