// 12 december 2015 package ui import ( "unsafe" ) // #include "ui.h" import "C" // ProgressBar is a Control that represents a horizontal bar that // is filled in progressively over time as a process completes. type ProgressBar struct { ControlBase p *C.uiProgressBar } // NewProgressBar creates a new ProgressBar. func NewProgressBar() *ProgressBar { p := new(ProgressBar) p.p = C.uiNewProgressBar() p.ControlBase = NewControlBase(p, uintptr(unsafe.Pointer(p.p))) return p } // Value returns the value currently shown in the ProgressBar. func (p *ProgressBar) Value() int { return int(C.uiProgressBarValue(p.p)) } // SetValue sets the ProgressBar's currently displayed percentage // to value. value must be between 0 and 100 inclusive, or -1 for // an indeterminate progressbar. func (p *ProgressBar) SetValue(value int) { C.uiProgressBarSetValue(p.p, C.int(value)) }