// 28 july 2014 package ui import ( "fmt" "unsafe" "reflect" ) // #include "winapi_windows.h" import "C" type table struct { *tablebase _hwnd C.HWND noautosize bool colcount C.int hotrow C.int hotcol C.int pushedrow C.int pushedcol C.int } func finishNewTable(b *tablebase, ty reflect.Type) Table { t := &table{ _hwnd: C.newControl(C.xWC_LISTVIEW, C.LVS_REPORT | C.LVS_OWNERDATA | C.LVS_NOSORTHEADER | C.LVS_SHOWSELALWAYS | C.WS_HSCROLL | C.WS_VSCROLL | C.WS_TABSTOP, C.WS_EX_CLIENTEDGE), // WS_EX_CLIENTEDGE without WS_BORDER will show the canonical visual styles border (thanks to MindChild in irc.efnet.net/#winprog) tablebase: b, hotrow: -1, hotcol: -1, pushedrow: -1, pushedcol: -1, } C.setTableSubclass(t._hwnd, unsafe.Pointer(t)) // LVS_EX_FULLROWSELECT gives us selection across the whole row, not just the leftmost column; this makes the list view work like on other platforms // LVS_EX_SUBITEMIMAGES gives us images in subitems, which will be important when both images and checkboxes are added C.tableAddExtendedStyles(t._hwnd, C.LVS_EX_FULLROWSELECT | C.LVS_EX_SUBITEMIMAGES) C.tableSetCheckboxImageList(t._hwnd) for i := 0; i < ty.NumField(); i++ { C.tableAppendColumn(t._hwnd, C.int(i), toUTF16(ty.Field(i).Name)) } t.colcount = C.int(ty.NumField()) return t } func (t *table) Unlock() { t.unlock() // there's a possibility that user actions can happen at this point, before the view is updated // alas, this is something we have to deal with, because Unlock() can be called from any thread go func() { Do(func() { t.RLock() defer t.RUnlock() C.tableUpdate(t._hwnd, C.int(reflect.Indirect(reflect.ValueOf(t.data)).Len())) }) }() } func (t *table) LoadImageList(il ImageList) { il.apply(t._hwnd, C.LVM_SETIMAGELIST, C.LVSIL_SMALL) } func (t *table) Selected() int { t.RLock() defer t.RUnlock() return int(C.tableSelectedItem(t._hwnd)) } func (t *table) Select(index int) { t.RLock() defer t.RUnlock() C.tableSelectItem(t._hwnd, C.intptr_t(index)) } //export tableGetCell func tableGetCell(data unsafe.Pointer, item *C.LVITEMW) { t := (*table)(data) t.RLock() defer t.RUnlock() d := reflect.Indirect(reflect.ValueOf(t.data)) datum := d.Index(int(item.iItem)).Field(int(item.iSubItem)) // TODO figure out why changing item.mask causes crashes or why "it just works" switch { case datum.Type() == reflect.TypeOf(ImageIndex(0)): item.iImage = C.int(datum.Interface().(ImageIndex)) case datum.Kind() == reflect.Bool: item.stateMask = C.LVIS_STATEIMAGEMASK // state image index is 1-based curstate := ((item.state & C.LVIS_STATEIMAGEMASK) >> 12) if curstate > 0 { curstate-- } if datum.Bool() == true { curstate |= C.checkboxStateChecked } else { curstate &^= C.checkboxStateChecked } if item.iItem == t.hotrow && item.iSubItem == t.hotcol { curstate |= C.checkboxStateHot } else { curstate &^= C.checkboxStateHot } if item.iItem == t.pushedrow && item.iSubItem == t.pushedcol { curstate |= C.checkboxStatePushed } else { curstate &^= C.checkboxStatePushed } item.state = (curstate + 1) << 12 default: s := fmt.Sprintf("%v", datum) item.pszText = toUTF16(s) } } // the column autoresize policy is simple: // on every table.commitResize() call, if the columns have not been resized by the user, autoresize func (t *table) autoresize() { t.RLock() defer t.RUnlock() if !t.noautosize { C.tableAutosizeColumns(t._hwnd, t.colcount) } } //export tableStopColumnAutosize func tableStopColumnAutosize(data unsafe.Pointer) { t := (*table)(data) t.noautosize = true } //export tableColumnCount func tableColumnCount(data unsafe.Pointer) C.int { t := (*table)(data) return t.colcount } //export tableSetHot func tableSetHot(data unsafe.Pointer, row C.int, col C.int) { t := (*table)(data) redraw := (row != t.hotrow || col != t.hotcol) t.hotrow = row t.hotcol = col if redraw { C.tableUpdate(t._hwnd, C.int(reflect.Indirect(reflect.ValueOf(t.data)).Len())) } } //export tablePushed func tablePushed(data unsafe.Pointer, row C.int, col C.int) { t := (*table)(data) t.pushedrow = row t.pushedcol = col C.tableUpdate(t._hwnd, C.int(reflect.Indirect(reflect.ValueOf(t.data)).Len())) } //export tableToggled func tableToggled(data unsafe.Pointer, row C.int, col C.int) { t := (*table)(data) t.Lock() defer func() { // reset for next time t.pushedrow = -1 t.pushedcol = -1 // and THEN unlock so the reset takes effect t.Unlock() }() if row == -1 || col == -1 { // discard extras sent by handle() in table_windows.c return } if row != t.pushedrow || col != t.pushedcol { // mouse moved out return } d := reflect.Indirect(reflect.ValueOf(t.data)) datum := d.Index(int(row)).Field(int(col)) if datum.Kind() == reflect.Bool { datum.SetBool(!datum.Bool()) return } panic(fmt.Errorf("tableSetHot() on non-checkbox at (%d, %d)", row, col)) } func (t *table) hwnd() C.HWND { return t._hwnd } func (t *table) setParent(p *controlParent) { basesetParent(t, p) } func (t *table) allocate(x int, y int, width int, height int, d *sizing) []*allocation { return baseallocate(t, x, y, width, height, d) } const ( // from C++ Template 05 in http://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx as this is the best I can do for now // there IS a message LVM_APPROXIMATEVIEWRECT that can do calculations, but it doesn't seem to work right when asked to base its calculations on the current width/height on Windows and wine... tableWidth = 183 tableHeight = 50 ) func (t *table) preferredSize(d *sizing) (width, height int) { return fromdlgunitsX(tableWidth, d), fromdlgunitsY(tableHeight, d) } func (t *table) commitResize(a *allocation, d *sizing) { basecommitResize(t, a, d) t.RLock() defer t.RUnlock() t.autoresize() } func (t *table) getAuxResizeInfo(d *sizing) { basegetAuxResizeInfo(t, d) }