// +build !windows,!darwin // 7 july 2014 package ui import ( "unsafe" ) // #include "gtk_unix.h" // extern void checkboxToggled(GtkToggleButton *, gpointer); import "C" type checkbox struct { *controlSingleWidget button *C.GtkButton toggle *C.GtkToggleButton checkbox *C.GtkCheckButton toggled *event } func newCheckbox(text string) *checkbox { ctext := togstr(text) defer freegstr(ctext) widget := C.gtk_check_button_new_with_label(ctext) c := &checkbox{ controlSingleWidget: newControlSingleWidget(widget), button: (*C.GtkButton)(unsafe.Pointer(widget)), toggle: (*C.GtkToggleButton)(unsafe.Pointer(widget)), checkbox: (*C.GtkCheckButton)(unsafe.Pointer(widget)), toggled: newEvent(), } g_signal_connect( C.gpointer(unsafe.Pointer(c.checkbox)), "toggled", C.GCallback(C.checkboxToggled), C.gpointer(unsafe.Pointer(c))) return c } func (c *checkbox) OnToggled(e func()) { c.toggled.set(e) } func (c *checkbox) Text() string { return fromgstr(C.gtk_button_get_label(c.button)) } func (c *checkbox) SetText(text string) { ctext := togstr(text) defer freegstr(ctext) C.gtk_button_set_label(c.button, ctext) } func (c *checkbox) Checked() bool { return fromgbool(C.gtk_toggle_button_get_active(c.toggle)) } func (c *checkbox) SetChecked(checked bool) { C.gtk_toggle_button_set_active(c.toggle, togbool(checked)) } //export checkboxToggled func checkboxToggled(bwid *C.GtkToggleButton, data C.gpointer) { c := (*checkbox)(unsafe.Pointer(data)) c.toggled.fire() }