// 12 december 2015 package ui import ( "unsafe" ) // #include "ui.h" // extern int doOnClosing(uiWindow *, void *); // static inline void realuiWindowOnClosing(uiWindow *w) // { // uiWindowOnClosing(w, doOnClosing, NULL); // } import "C" // no need to lock this; only the GUI thread can access it var windows = make(map[*C.uiWindow]*Window) // Window is a Control that represents a top-level window. // A Window contains one child Control that occupies the // entirety of the window. Though a Window is a Control, // a Window cannot be the child of another Control. type Window struct { c *C.uiControl w *C.uiWindow child Control onClosing func(w *Window) bool } // NewWindow creates a new Window. func NewWindow(title string, width int, height int, hasMenubar bool) *Window { w := new(Window) ctitle := C.CString(title) // TODO wait why did I make these ints and not intmax_ts? w.w = C.uiNewWindow(ctitle, C.int(width), C.int(height), frombool(hasMenubar)) w.c = (*C.uiControl)(unsafe.Pointer(w.w)) freestr(ctitle) C.realuiWindowOnClosing(w.w) windows[w.w] = w return w } // Destroy destroys the Window. If the Window has a child, // Destroy calls Destroy on that as well. func (w *Window) Destroy() { // first hide ourselves w.Hide() // get rid of the child if w.child != nil { c := w.child w.SetChild(nil) c.Destroy() } // unregister events delete(windows, w.w) // and finally destroy ourselves C.uiControlDestroy(w.c) } // LibuiControl returns the libui uiControl pointer that backs // the Window. This is only used by package ui itself and should // not be called by programs. func (w *Window) LibuiControl() uintptr { return uintptr(unsafe.Pointer(w.c)) } // Handle returns the OS-level handle associated with this Window. // On Windows this is an HWND of a libui-internal class. // On GTK+ this is a pointer to a GtkWindow. // On OS X this is a pointer to a NSWindow. func (w *Window) Handle() uintptr { return uintptr(C.uiControlHandle(w.c)) } // Show shows the Window. It uses the OS conception of "presenting" // the Window, whatever that may be on a given OS. func (w *Window) Show() { C.uiControlShow(w.c) } // Hide hides the Window. func (w *Window) Hide() { C.uiControlHide(w.c) } // Enable enables the Window. func (w *Window) Enable() { C.uiControlEnable(w.c) } // Disable disables the Window. func (w *Window) Disable() { C.uiControlDisable(w.c) } // Title returns the Window's title. func (w *Window) Title() string { ctitle := C.uiWindowTitle(w.w) title := C.GoString(ctitle) C.uiFreeText(ctitle) return title } // SetTitle sets the Window's title to title. func (w *Window) SetTitle(title string) { ctitle := C.CString(title) C.uiWindowSetTitle(w.w, ctitle) freestr(ctitle) } // OnClosing registers f to be run when the user clicks the Window's // close button. Only one function can be registered at a time. // If f returns true, the window is destroyed with the Destroy method. // If f returns false, or if OnClosing is never called, the window is not // destroyed and is kept visible. func (w *Window) OnClosing(f func(*Window) bool) { w.onClosing = f } //export doOnClosing func doOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int { w := windows[ww] if w.onClosing == nil { return 0 } if w.onClosing(w) { w.Destroy() } return 0 } // SetChild sets the Window's child to child. If child is nil, the Window // will not have a child. func (w *Window) SetChild(child Control) { w.child = child c := (*C.uiControl)(nil) if w.child != nil { c = touiControl(w.child.LibuiControl()) } C.uiWindowSetChild(w.w, c) } // Margined returns whether the Window has margins around its child. func (w *Window) Margined() bool { return tobool(C.uiWindowMargined(w.w)) } // SetMargined controls whether the Window has margins around its // child. The size of the margins are determined by the OS and its // best practices. func (w *Window) SetMargined(margined bool) { C.uiWindowSetMargined(w.w, frombool(margined)) }