// 8 february 2014 package ui import ( // "syscall" // "unsafe" ) // Predefined icon resource IDs. const ( IDI_APPLICATION = 32512 IDI_ASTERISK = 32516 IDI_ERROR = 32513 IDI_EXCLAMATION = 32515 IDI_HAND = 32513 IDI_INFORMATION = 32516 IDI_QUESTION = 32514 IDI_SHIELD = 32518 IDI_WARNING = 32515 IDI_WINLOGO = 32517 ) var ( loadIcon = user32.NewProc("LoadIconW") ) func LoadIcon_ResourceID(hInstance HANDLE, lpIconName uint16) (icon HANDLE, err error) { r1, _, err := loadIcon.Call( uintptr(hInstance), MAKEINTRESOURCE(lpIconName)) if r1 == 0 { // failure return NULL, err } return HANDLE(r1), nil }