// 25 july 2014 package ui import ( "unsafe" ) // #include "winapi_windows.h" import "C" /* On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually. */ // TODO FIGURE OUT HOW OR WHY THIS IS PARTIALLY MARGINED WTF // it's probably something I did a while ago and forgot but still wow type tab struct { *controlSingleHWND children []Control chainresize func(x int, y int, width int, height int, d *sizing) } func newTab() Tab { hwnd := C.newControl(C.xWC_TABCONTROL, C.TCS_TOOLTIPS|C.WS_TABSTOP, 0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c t := &tab{ controlSingleHWND: newControlSingleHWND(hwnd), } t.fpreferredSize = t.xpreferredSize t.chainresize = t.fresize t.fresize = t.xresize // count tabs as 1 tab stop; the actual number of tab stops varies C.controlSetControlFont(t.hwnd) C.setTabSubclass(t.hwnd, unsafe.Pointer(t)) return t } // TODO margined func (t *tab) Append(name string, control Control) { control.setParent(&controlParent{t.hwnd}) t.children = append(t.children, control) // initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior if len(t.children) != 1 { t.children[len(t.children)-1].containerHide() } C.tabAppend(t.hwnd, toUTF16(name)) } //export tabChanging func tabChanging(data unsafe.Pointer, current C.LRESULT) { t := (*tab)(data) t.children[int(current)].containerHide() } //export tabChanged func tabChanged(data unsafe.Pointer, new C.LRESULT) { t := (*tab)(data) t.children[int(new)].containerShow() } //export tabTabHasChildren func tabTabHasChildren(data unsafe.Pointer, which C.LRESULT) C.BOOL { t := (*tab)(data) if len(t.children) == 0 { // currently no tabs return C.FALSE } if t.children[int(which)].nTabStops() > 0 { return C.TRUE } return C.FALSE } func (t *tab) xpreferredSize(d *sizing) (width, height int) { for _, c := range t.children { w, h := c.preferredSize(d) if width < w { width = w } if height < h { height = h } } return width, height + int(C.tabGetTabHeight(t.hwnd)) } // no need to resize the other controls; we do that in tabResized() which is called by the tab subclass handler func (t *tab) xresize(x int, y int, width int, height int, d *sizing) { // just chain up to the container base to keep the Z-order correct t.chainresize(x, y, width, height, d) } //export tabResized func tabResized(data unsafe.Pointer, r C.RECT) { t := (*tab)(data) if len(t.children) == 0 { // nothing to do return } d := beginResize(t.hwnd) // only need to resize the current tab; we resize new tabs when the tab changes in tabChanged() above // because each widget is actually a child of the Window, the origin is the one we calculated above for i := 0; i < len(t.children); i++ { t.children[i].resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d) } }