// 15 july 2014 package ui // #include "winapi_windows.h" import "C" type label struct { *controlbase standalone bool } var labelclass = toUTF16("STATIC") func finishNewLabel(text string, standalone bool) *label { c := newControl(labelclass, // SS_NOPREFIX avoids accelerator translation; SS_LEFTNOWORDWRAP clips text past the end // controls are vertically aligned to the top by default (thanks Xeek in irc.freenode.net/#winapi) C.SS_NOPREFIX | C.SS_LEFTNOWORDWRAP, 0) c.setText(text) C.controlSetControlFont(c.hwnd) l := &label{ controlbase: c, standalone: standalone, } return l } func newLabel(text string) Label { return finishNewLabel(text, false) } func newStandaloneLabel(text string) Label { return finishNewLabel(text, true) } func (l *label) Text() string { return l.text() } func (l *label) SetText(text string) { l.setText(text) } func (l *label) setParent(p *controlParent) { basesetParent(l.controlbase, p) } func (l *label) containerShow() { basecontainerShow(l.controlbase) } func (l *label) containerHide() { basecontainerHide(l.controlbase) } func (l *label) allocate(x int, y int, width int, height int, d *sizing) []*allocation { return baseallocate(l, x, y, width, height, d) } const ( // via http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing labelHeight = 8 labelYOffset = 3 // TODO the label is offset slightly by default... ) func (l *label) preferredSize(d *sizing) (width, height int) { return int(l.textlen), fromdlgunitsY(labelHeight, d) } func (l *label) commitResize(c *allocation, d *sizing) { if !l.standalone { yoff := fromdlgunitsY(labelYOffset, d) c.y += yoff c.height -= yoff } basecommitResize(l.controlbase, c, d) } func (l *label) getAuxResizeInfo(d *sizing) { basegetAuxResizeInfo(d) }