// 7 april 2015 /* This file assumes that you have included and "ui.h" beforehand. It provides API-specific functions for interfacing with foreign controls in Windows. */ #ifndef __UI_UI_WINDOWS_H__ #define __UI_UI_WINDOWS_H__ // uiWindowsNewControl() creates a new uiControl with the given Windows API control inside. typedef struct uiWindowsNewControlParams uiWindowsNewControlParams; struct uiWindowsNewControlParams { // These match the CreateWindowExW() function. DWORD dwExStyle; LPCWSTR lpClassName; //TODO? LPCWSTR lpWindowName; DWORD dwStyle; // WS_CHILD and WS_VISIBLE are automatically applied. HINSTANCE hInstance; // These are called when the control sends a WM_COMMAND or WM_NOTIFY (respectively) to its parent. // ui redirects the message back and calls these functions. // Store the result in *lResult and return any non-FALSE value (such as TRUE) to return the given result; return FALSE to pass the notification up to your window procedure. // Note that these are only issued if they come from the uiControl itself; notifications from children of the uiControl (such as a header control) will be received normally. BOOL (*onWM_COMMAND)(uiControl *c, WPARAM wParam, LPARAM lParam, void *data, LRESULT *lResult); BOOL (*onWM_NOTIFY)(uiControl *c, WPARAM wParam, LPARAM lParam, void *data, LRESULT *lResult); // This is the data parameter to both of the above. void *onCommandNotifyData; // This function is called when ui needs to know how to rearrange controls in a window. // baseX and baseY are the base units used to convert between dialog units and pixels. // internalLeading is the internal leading of the control font. void (*preferredSize)(uiControl *c, int baseX, int baseY, LONG internalLeading, intmax_t *width, intmax_t *height); }; uiControl *uiWindowsNewControl(uiWindowsNewControlParams *); #endif