// 25 february 2014 package ui import ( "fmt" ) // A SimpleGrid arranges Controls in a two-dimensional grid. // The height of each row and the width of each column is the maximum preferred height and width (respectively) of all the controls in that row or column (respectively). // Controls are aligned to the top left corner of each cell. // All Controls in a SimpleGrid maintain their preferred sizes by default; if a Control is marked as being "filling", it will be sized to fill its cell. // Even if a Control is marked as filling, its preferred size is used to calculate cell sizes. // One Control can be marked as "stretchy": when the Window containing the SimpleGrid is resized, the cell containing that Control resizes to take any remaining space; its row and column are adjusted accordingly (so other filling controls in the same row and column will fill to the new height and width, respectively). // A stretchy Control implicitly fills its cell. // All cooridnates in a SimpleGrid are given in (row,column) form with (0,0) being the top-left cell. // // As a special rule, to ensure proper appearance, non-standalone Labels are automatically made filling. type SimpleGrid interface { Control // SetFilling marks the given Control of the SimpleGrid as filling its cell instead of staying at its preferred size. // It panics if the given coordinate is invalid. SetFilling(row int, column int) // SetStretchy marks the given Control of the SimpleGrid as stretchy. // Stretchy implies filling. // Only one control can be stretchy per SimpleGrid; calling SetStretchy multiple times merely changes which control is stretchy (preserving the previous filling value). // It panics if the given coordinate is invalid. SetStretchy(row int, column int) } type simpleGrid struct { controls [][]Control filling [][]bool stretchyrow, stretchycol int stretchyfill bool widths, heights [][]int // caches to avoid reallocating each time rowheights, colwidths []int } // NewSimpleGrid creates a new SimpleGrid with the given Controls. // NewSimpleGrid needs to know the number of Controls in a row (alternatively, the number of columns); it will determine the number in a column from the number of Controls given. // NewSimpleGrid panics if not given a full grid of Controls. // Example: // grid := NewSimpleGrid(3, // control00, control01, control02, // control10, control11, control12, // control20, control21, control22) func NewSimpleGrid(nPerRow int, controls ...Control) SimpleGrid { if len(controls)%nPerRow != 0 { panic(fmt.Errorf("incomplete simpleGrid given to NewSimpleGrid() (not enough controls to evenly divide %d controls into rows of %d controls each)", len(controls), nPerRow)) } nRows := len(controls) / nPerRow cc := make([][]Control, nRows) cf := make([][]bool, nRows) cw := make([][]int, nRows) ch := make([][]int, nRows) i := 0 for row := 0; row < nRows; row++ { cc[row] = make([]Control, nPerRow) cf[row] = make([]bool, nPerRow) cw[row] = make([]int, nPerRow) ch[row] = make([]int, nPerRow) for x := 0; x < nPerRow; x++ { cc[row][x] = controls[i] if l, ok := controls[i].(Label); ok && !l.isStandalone() { cf[row][x] = true } i++ } } return &simpleGrid{ controls: cc, filling: cf, stretchyrow: -1, stretchycol: -1, widths: cw, heights: ch, rowheights: make([]int, nRows), colwidths: make([]int, nPerRow), } } func (g *simpleGrid) SetFilling(row int, column int) { if row < 0 || column < 0 || row > len(g.filling) || column > len(g.filling[row]) { panic(fmt.Errorf("coordinate (%d,%d) out of range passed to SimpleGrid.SetFilling()", row, column)) } g.filling[row][column] = true } func (g *simpleGrid) SetStretchy(row int, column int) { if row < 0 || column < 0 || row > len(g.filling) || column > len(g.filling[row]) { panic(fmt.Errorf("coordinate (%d,%d) out of range passed to SimpleGrid.SetStretchy()", row, column)) } if g.stretchyrow != -1 || g.stretchycol != -1 { g.filling[g.stretchyrow][g.stretchycol] = g.stretchyfill } g.stretchyrow = row g.stretchycol = column g.stretchyfill = g.filling[g.stretchyrow][g.stretchycol] // save previous value in case it changes later g.filling[g.stretchyrow][g.stretchycol] = true } func (g *simpleGrid) setParent(parent *controlParent) { for _, col := range g.controls { for _, c := range col { c.setParent(parent) } } } func (g *simpleGrid) allocate(x int, y int, width int, height int, d *sizing) (allocations []*allocation) { max := func(a int, b int) int { if a > b { return a } return b } var current *allocation // for neighboring if len(g.controls) == 0 { return nil } // 0) inset the available rect by the needed padding width -= (len(g.colwidths) - 1) * d.xpadding height -= (len(g.rowheights) - 1) * d.ypadding // 1) clear data structures for i := range g.rowheights { g.rowheights[i] = 0 } for i := range g.colwidths { g.colwidths[i] = 0 } // 2) get preferred sizes; compute row/column sizes for row, xcol := range g.controls { for col, c := range xcol { w, h := c.preferredSize(d) g.widths[row][col] = w g.heights[row][col] = h g.rowheights[row] = max(g.rowheights[row], h) g.colwidths[col] = max(g.colwidths[col], w) } } // 3) handle the stretchy control if g.stretchyrow != -1 && g.stretchycol != -1 { for i, w := range g.colwidths { if i != g.stretchycol { width -= w } } for i, h := range g.rowheights { if i != g.stretchyrow { height -= h } } g.colwidths[g.stretchycol] = width g.rowheights[g.stretchyrow] = height } // 4) draw startx := x for row, xcol := range g.controls { current = nil // reset on new columns for col, c := range xcol { w := g.widths[row][col] h := g.heights[row][col] if g.filling[row][col] { w = g.colwidths[col] h = g.rowheights[row] } as := c.allocate(x, y, w, h, d) if current != nil { // connect first left to first right current.neighbor = c } if len(as) != 0 { current = as[0] // next left is first subwidget } else { current = nil // spaces don't have allocation data } allocations = append(allocations, as...) x += g.colwidths[col] + d.xpadding } x = startx y += g.rowheights[row] + d.ypadding } return } // filling and stretchy are ignored for preferred size calculation func (g *simpleGrid) preferredSize(d *sizing) (width int, height int) { max := func(a int, b int) int { if a > b { return a } return b } width -= (len(g.colwidths) - 1) * d.xpadding height -= (len(g.rowheights) - 1) * d.ypadding // 1) clear data structures for i := range g.rowheights { g.rowheights[i] = 0 } for i := range g.colwidths { g.colwidths[i] = 0 } // 2) get preferred sizes; compute row/column sizes for row, xcol := range g.controls { for col, c := range xcol { w, h := c.preferredSize(d) g.widths[row][col] = w g.heights[row][col] = h g.rowheights[row] = max(g.rowheights[row], h) g.colwidths[col] = max(g.colwidths[col], w) } } // 3) now compute for _, w := range g.colwidths { width += w } for _, h := range g.rowheights { height += h } return width, height } func (g *simpleGrid) commitResize(c *allocation, d *sizing) { // this is to satisfy Control; nothing to do here } func (g *simpleGrid) getAuxResizeInfo(d *sizing) { // this is to satisfy Control; nothing to do here }