// 6 april 2015 #include "ui.h" #include int onClosing(uiWindow *w, void *data) { printf("in closing!\n"); uiQuit(); return 1; } uiControl *e; static void getWindowText(uiControl *b, void *data) { char *text; text = uiWindowTitle((uiWindow *) data); uiEntrySetText(e, text); uiFreeText(text); } static void setWindowText(uiControl *b, void *data) { char *text; text = uiEntryText(e); uiWindowSetTitle((uiWindow *) data, text); uiFreeText(text); } static void getButtonText(uiControl *b, void *data) { char *text; text = uiButtonText((uiControl *) data); uiEntrySetText(e, text); uiFreeText(text); } static void setButtonText(uiControl *b, void *data) { char *text; text = uiEntryText(e); uiButtonSetText((uiControl *) data, text); uiFreeText(text); } int main(int argc, char *argv[]) { uiInitError *err; uiWindow *w; uiControl *mainStack; uiControl *buttonStack; uiControl *getButton, *setButton; err = uiInit(NULL); if (err != NULL) { fprintf(stderr, "error initializing ui: %s\n", uiInitErrorMessage(err)); uiInitErrorFree(err); return 1; } w = uiNewWindow("Hello", 320, 240); uiWindowOnClosing(w, onClosing, NULL); mainStack = uiNewVerticalStack(); uiWindowSetChild(w, mainStack); e = uiNewEntry(); uiStackAdd(mainStack, e, 0); buttonStack = uiNewHorizontalStack(); getButton = uiNewButton("Get Window Text"); uiButtonOnClicked(getButton, getWindowText, w); setButton = uiNewButton("Set Window Text"); uiButtonOnClicked(setButton, setWindowText, w); uiStackAdd(buttonStack, getButton, 1); uiStackAdd(buttonStack, setButton, 1); uiStackAdd(mainStack, buttonStack, 0); buttonStack = uiNewHorizontalStack(); getButton = uiNewButton("Get Button Text"); uiButtonOnClicked(getButton, getButtonText, getButton); setButton = uiNewButton("Set Button Text"); uiButtonOnClicked(setButton, setButtonText, getButton); uiStackAdd(buttonStack, getButton, 1); uiStackAdd(buttonStack, setButton, 1); uiStackAdd(mainStack, buttonStack, 0); uiWindowShow(w); uiMain(); printf("after uiMain()\n"); return 0; }