// 12 december 2015 package ui import ( "unsafe" ) // #include "pkgui.h" import "C" // ColorButton is a Control that represents a button that the user can // click to select a color. type ColorButton struct { ControlBase b *C.uiColorButton onChanged func(*ColorButton) } // NewColorButton creates a new ColorButton. func NewColorButton() *ColorButton { b := new(ColorButton) b.b = C.uiNewColorButton() C.pkguiColorButtonOnChanged(b.b) b.ControlBase = NewControlBase(b, uintptr(unsafe.Pointer(b.b))) return b } // Color returns the color currently selected in the ColorButton. // Colors are not alpha-premultiplied. // TODO rename b or bl func (b *ColorButton) Color() (r, g, bl, a float64) { c := C.pkguiAllocColorDoubles() defer C.pkguiFreeColorDoubles(c) C.uiColorButtonColor(b.b, c.r, c.g, c.b, c.a) return float64(*(c.r)), float64(*(c.g)), float64(*(c.b)), float64(*(c.a)) } // SetColor sets the currently selected color in the ColorButton. // Colors are not alpha-premultiplied. // TODO rename b or bl func (b *ColorButton) SetColor(r, g, bl, a float64) { C.uiColorButtonSetColor(b.b, C.double(r), C.double(g), C.double(bl), C.double(a)) } // OnChanged registers f to be run when the user changes the // currently selected color in the ColorButton. Only one function // can be registered at a time. func (b *ColorButton) OnChanged(f func(*ColorButton)) { b.onChanged = f } //export pkguiDoColorButtonOnChanged func pkguiDoColorButtonOnChanged(bb *C.uiColorButton, data unsafe.Pointer) { b := ControlFromLibui(uintptr(unsafe.Pointer(bb))).(*ColorButton) if b.onChanged != nil { b.onChanged(b) } }