# Go UI package planning Pietro Gagliardi http://github.com/andlabs ## Goals - Simple, easy to use GUI library for hard-coding GUI layouts - Go-like: uses Go's concurrency features, interfaces, etc. and behaves like other Go libraries - Portable; runs on all OSs Go supports and uses native toolkits (wherever possible) - Minimal: only support what's absolutely necessary (for instance, only events that we will actually use in a program); if functionality can be done cleanly in an existing thing, use that (for instnaces, if adjustable sliding dividers are ever added, they can be made part of `Stack` instead of their own thing) - Lightweight and fast - Error-safe - Correct: uses APIs properly and conforms to system-specific UI design guidelines ## Layouts Layouts control positioning and sizing. Layouts are controls, so they can be added recursively. The layout types are: * `Stack`: a stack of controls, all sized alike, with padding between controls and spacing around the whole set. Controls can be arranged horizontally or vertically. (Analogues: Qt's `QBoxLayout`) >* TODO change the name? * `RadioSet`: like `Stack` but for radio buttons: only has radio buttons and handles exclusivity automatically (this is also the only way to add radio buttons) * `Grid`: a grid of controls; they size themselves. Spacing is handled like `Stack`. (Analogues: Qt's `QGridLayout`) * `Form`: a set of label-control pairs arranged to resemble options on a dialog form. Sizing, positioning, and spacing are handled in an OS-dependent way. (Analogues: Qt's `QFormLayout`) ## Windows There's only one (maybe two, if I choose to add floating toolboxes) window type. You can add one control to the content area of a window. In the case of dialogue boxes, you can call a function, say `RunDaialogue()` , that runs the dialogue modal, and adds standard OK/Cancel/Apply buttons for you. ## An example ``` go package main import ( "github.com/andlabs/ui" ) func main() { win := ui.NewWindow("Hello") form := ui.NewForm() name := ui.NewLineEntry() form.Append("Enter your name:", name) button := ui.NewButton("Click Me") form.Append("", button) win.SetControl(form) events, err := win.RunDialogue(ui.OkCancel) if err != nil { panic(err) } done := false for !done { select { case event := <-events: switch event { case ui.Ok: ui.MsgBox("Hi", "Hello, " + name.Text(), ui.Ok) case ui.Cancel: done = true } case <-button.Click: ui.MsgBox("Hi", "You clicked me!", ui.Ok) } } window.Close() } ```