// 11 february 2014 //package ui package main import ( "syscall" "unsafe" "runtime" ) var uitask chan *uimsg type uimsg struct { call *syscall.LazyProc p []uintptr ret chan uiret } type uiret struct { ret uintptr err error } func ui(initDone chan error) { runtime.LockOSThread() uitask = make(chan *uimsg) initDone <- doWindowsInit() quit := false for !quit { select { case m := <-uitask: r1, _, err := m.call.Call(m.p...) m.ret <- uiret{ ret: r1, err: err, } default: quit = msgloopstep() } } } const ( _PM_REMOVE = 0x0001 ) var ( _dispatchMessage = user32.NewProc("DispatchMessageW") _getMessage = user32.NewProc("GetMessageW") _peekMessage = user32.NewProc("PeekMessageW") _postQuitMessage = user32.NewProc("PostQuitMessage") _sendMessage = user32.NewProc("SendMessageW") _translateMessage = user32.NewProc("TranslateMessage") ) var getMessageFail = -1 // because Go doesn't let me func msgloopstep() (quit bool) { var msg struct { Hwnd _HWND Message uint32 WParam _WPARAM LParam _LPARAM Time uint32 Pt _POINT } r1, _, _ := _peekMessage.Call( uintptr(unsafe.Pointer(&msg)), uintptr(_NULL), uintptr(0), uintptr(0), uintptr(_PM_REMOVE)) if r1 == 0 { // no message available return false } if msg.Message == _WM_QUIT { return true } _translateMessage.Call(uintptr(unsafe.Pointer(&msg))) _dispatchMessage.Call(uintptr(unsafe.Pointer(&msg))) return false }