// 13 february 2014 //package ui package main import ( "sync" ) // A Checkbox is a clickable square with a label. The square can be either checked or unchecked. type Checkbox struct { // TODO provide a channel for broadcasting check changes lock sync.Mutex created bool sysData *sysData initText string initCheck bool } // NewCheckbox creates a new checkbox with the specified text. func NewCheckbox(text string) (c *Checkbox) { return &Checkbox{ sysData: mksysdata(c_checkbox), initText: text, } } // SetText sets the checkbox's text. func (c *Checkbox) SetText(text string) (err error) { c.lock.Lock() defer c.lock.Unlock() if c.created { return c.sysData.setText(text) } c.initText = text return nil } // Text returns the checkbox's text. func (c *Checkbox) Text() string { c.lock.Lock() defer c.lock.Unlock() if c.created { return c.sysData.text() } return c.initText } // Checked() returns whether or not the checkbox has been checked. func (c *Checkbox) Checked() bool { c.lock.Lock() defer c.lock.Unlock() // TODO if not created return c.sysData.isChecked() } func (c *Checkbox) make(window *sysData) error { c.lock.Lock() defer c.lock.Unlock() err := c.sysData.make(c.initText, window) if err != nil { return err } c.created = true return nil } func (c *Checkbox) setRect(x int, y int, width int, height int) error { c.lock.Lock() defer c.lock.Unlock() return c.sysData.setRect(x, y, width, height) }