// 28 july 2014 package ui import ( "fmt" "reflect" "sync" ) // Table is a Control that displays a list of like-structured data in a grid where each row represents an item and each column represents a bit of data. // Tables store and render a slice of struct values. // Each field of the struct of type ImageIndex is rendered as an icon from the Table's ImageList. // Each field whose type is bool or equivalent to bool is rendered as a checkbox. // All other fields are rendered as strings formatted with package fmt's %v format specifier. // // Tables are read-only by default, except for checkboxes, which are user-settable. // // Tables have headers on top of all columns. // Currently the name of the header is the same as the name of the field. // // Tables maintain their own storage behind a sync.RWMutex-compatible sync.Locker; use Table.Lock()/Table.Unlock() to make changes and Table.RLock()/Table.RUnlock() to merely read values. type Table interface { Control // Lock and Unlock lock and unlock Data for reading or writing. // RLock and RUnlock lock and unlock Data for reading only. // These methods have identical semantics to the analogous methods of sync.RWMutex. // In addition, Unlock() will request an update of the Table to account for whatever was changed. Lock() Unlock() RLock() RUnlock() // Data returns the internal data. // The returned value will contain an object of type pointer to slice of some structure; use a type assertion to get the properly typed object out. // Do not call this outside a Lock()..Unlock() or RLock()..RUnlock() pair. Data() interface{} // LoadImageList loads the given ImageList into the Table. // This function copies; changes to the ImageList made later will not be reflected by the Table. LoadImageList(imagelist ImageList) // Selected and Select get and set the currently selected item in the Table. // Selected returns -1 if no item is selected. // Pass -1 to Select to deselect all items. // TODO bounds checking Selected() int Select(index int) // OnSelected is an event that gets triggered after the selection in the Table changes in whatever way (item selected or item deselected). OnSelected(func()) } type tablebase struct { lock sync.RWMutex data interface{} } // NewTable creates a new Table. // Currently, the argument must be a reflect.Type representing the structure that each item in the Table will hold, and the Table will be initially empty. // This will change in the future. func NewTable(ty reflect.Type) Table { if ty.Kind() != reflect.Struct { panic(fmt.Errorf("unknown or unsupported type %v given to NewTable()", ty)) } b := new(tablebase) // we want a pointer to a slice b.data = reflect.New(reflect.SliceOf(ty)).Interface() return finishNewTable(b, ty) } func (b *tablebase) Lock() { b.lock.Lock() } // Unlock() is defined on each backend implementation of Table // they should all call this, however func (b *tablebase) unlock() { b.lock.Unlock() } func (b *tablebase) RLock() { b.lock.RLock() } func (b *tablebase) RUnlock() { b.lock.RUnlock() } func (b *tablebase) Data() interface{} { return b.data }