// 11 february 2014 package ui import ( "fmt" "sync" ) // Window represents an on-screen window. type Window struct { // If this channel is non-nil, the event loop will receive on this when the user clicks the window's close button. // This channel can only be set before initially opening the window. Closing chan struct{} lock sync.Mutex created bool sysData *sysData initTitle string initWidth int initHeight int } // NewWindow creates a new window with the given title and size. The window is not constructed at the OS level until a call to Open(). func NewWindow(title string, width int, height int) *Window { return &Window{ sysData: mksysdata(c_window), initTitle: title, initWidth: width, initHeight: height, } } // SetTitle sets the window's title. func (w *Window) SetTitle(title string) { w.lock.Lock() defer w.lock.Unlock() if w.created { w.sysData.setText(title) return } w.initTitle = title } // SetSize sets the window's size. func (w *Window) SetSize(width int, height int) (err error) { w.lock.Lock() defer w.lock.Unlock() if w.created { err := w.sysData.setWindowSize(width, height) if err != nil { return fmt.Errorf("error setting window size: %v", err) } return nil } w.initWidth = width w.initHeight = height return nil } // Open opens the window, setting its control to the given control, and then shows the window. This can only be called once per window, and finalizes all initialization of the control. // TODO rename? func (w *Window) Open(control Control) (err error) { w.lock.Lock() defer w.lock.Unlock() if w.created { // TODO return an error instead? panic("window already open") } w.sysData.event = w.Closing err = w.sysData.make(w.initTitle, nil) if err != nil { return fmt.Errorf("error opening window: %v", err) } if control != nil { w.sysData.resize = control.setRect err = control.make(w.sysData) if err != nil { return fmt.Errorf("error adding window's control: %v", err) } } err = w.sysData.setWindowSize(w.initWidth, w.initHeight) if err != nil { return fmt.Errorf("error setting window size (in Window.Open()): %v", err) } // TODO separate showing? err = w.sysData.firstShow() if err != nil { return fmt.Errorf("error showing window (in Window.Open()): %v", err) } w.created = true return nil } // Show shows the window. func (w *Window) Show() { w.lock.Lock() defer w.lock.Unlock() w.sysData.show() } // Hide hides the window. func (w *Window) Hide() { w.lock.Lock() defer w.lock.Unlock() w.sysData.hide() }