// 29 march 2014 package ui import ( "fmt" "unsafe" "image" ) // #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit // #include //// #include // #include "objc_darwin.h" // extern void areaView_drawRect(id, struct xrect); // extern BOOL areaView_isFlipped(id, SEL); import "C" const ( __goArea = "goArea" ) var ( _goArea C.id _drawRect = sel_getUid("drawRect:") _isFlipped = sel_getUid("isFlipped") ) func mkAreaClass() error { areaclass, err := makeAreaClass(__goArea) if err != nil { return fmt.Errorf("error creating Area backend class: %v", err) } // addAreaViewDrawMethod() is in bleh_darwin.m ok := C.addAreaViewDrawMethod(areaclass) if ok != C.BOOL(C.YES) { return fmt.Errorf("error overriding Area drawRect: method; reason unknown") } // TODO rename this function (it overrides anyway) err = addDelegateMethod(areaclass, _isFlipped, C.areaView_isFlipped, area_boolret) if err != nil { return fmt.Errorf("error overriding Area isFlipped method: %v", err) } _goArea = objc_getClass(__goArea) return nil } var ( _drawAtPoint = sel_getUid("drawAtPoint:") ) //export areaView_drawRect func areaView_drawRect(self C.id, rect C.struct_xrect) { s := getSysData(self) // TODO clear clip rect // rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling // TODO change names EVERYWHERE ELSE to match cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x + rect.width), int(rect.y + rect.height)) max := C.objc_msgSend_stret_rect_noargs(self, _frame) cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect) if cliprect.Empty() { // no intersection; nothing to paint return } i := s.handler.Paint(cliprect) C.drawImage( unsafe.Pointer(&i.Pix[0]), C.int64_t(i.Rect.Dx()), C.int64_t(i.Rect.Dy()), C.int64_t(i.Stride), C.int64_t(cliprect.Min.X), C.int64_t(cliprect.Min.Y)) } //export areaView_isFlipped func areaView_isFlipped(self C.id, sel C.SEL) C.BOOL { return C.BOOL(C.YES) } // TODO combine these with the listbox functions? func newAreaScrollView(area C.id) C.id { scrollview := objc_alloc(_NSScrollView) scrollview = objc_msgSend_rect(scrollview, _initWithFrame, 0, 0, 100, 100) C.objc_msgSend_bool(scrollview, _setHasHorizontalScroller, C.BOOL(C.YES)) C.objc_msgSend_bool(scrollview, _setHasVerticalScroller, C.BOOL(C.YES)) C.objc_msgSend_bool(scrollview, _setAutohidesScrollers, C.BOOL(C.YES)) C.objc_msgSend_id(scrollview, _setDocumentView, area) return scrollview } func areaInScrollView(scrollview C.id) C.id { return C.objc_msgSend_noargs(scrollview, _documentView) } func makeArea(parentWindow C.id, alternate bool) C.id { area := objc_alloc(_goArea) area = objc_msgSend_rect(area, _initWithFrame, 0, 0, 100, 100) // TODO others? area = newAreaScrollView(area) addControl(parentWindow, area) return area } // TODO combine the below with the delegate stuff var ( _NSView = objc_getClass("NSView") _NSView_Class = C.Class(unsafe.Pointer(_NSView)) ) func makeAreaClass(name string) (C.Class, error) { cname := C.CString(name) defer C.free(unsafe.Pointer(cname)) c := C.objc_allocateClassPair(_NSView_Class, cname, 0) if c == C.NilClass { return C.NilClass, fmt.Errorf("unable to create Objective-C class %s for Area; reason unknown", name) } C.objc_registerClassPair(c) return c, nil } var ( area_boolret = []C.char{'c', '@', ':', 0} // BOOL (*)(id, SEL) )